Difference between revisions of "2018 Manifest Game Challenge"

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Play [[https://squaremike.itch.io/togetheralone Together Alone]] online!
Play [https://squaremike.itch.io/togetheralone Together Alone] online!
==Important Dates/Times==
==Important Dates/Times==

Revision as of 19:30, 15 May 2018

2018 Manifest Game Challenge

Each year the IAM department hosts a 24 hr game jam that culminates on Manifest!


2018 Winning Team

Team Name

Default Company

Game Jam 2018.jpg


  • Caleb Flick
  • Chase Churchill
  • Michail Michail
  • Anthony Flores


Play Together Alone online!

Important Dates/Times

Thursday, May 10

  • Team sign up deadline: 2:00 PM (first 4 teams fulfilling requirements will be accepted [sign up form])
  • The Big Meeting: 2:30 PM - 3:00 PM (Challenge theme and guidelines announced. Build begins.)

Friday, May 11

  • Onsite Building: 10 AM – 3:00 PM (at least 2 members on site at all times)
  • Game Finished: 3:45 PM
  • Game Presentations: 4:00 PM
  • Prizes Announced: 4:15 PM


Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed at 2:30 pm the day before Manifest, and the teams have until 3:00 pm the day of Manifest to complete their version of the game. Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.

Sign Up

The team leader will need to complete the [sign up form] before Thursday, May 10, 2:00 pm.


General Rules & Regulations:

Failure to meet these rules will result in disqualification

  1. Teams have no more than 5 members.
  2. Teams must have a designated Team Leader.
  3. No purchased assets may be used during the build.
  4. At least 2 team members must be present on Friday (Manifest) between the hours of 10:00 am and 4:00 pm. Throughout the day team members can swap out as long as at least two are on site.
  5. The Open Lab will not be available during development.
  6. All teams will present their game starting at 3:00 PM at Manifest. The first-year student from each team must also be present and explain their contribution to their team’s game.
  7. All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created by team members earlier as long as the people on the team are the sole creators).
  8. Team members must wear the IAM Game Challenge T-Shirts on Day of Manifest


  • David Antognoli
  • Janell Baxter
  • Marsha Sanchez

Master of Ceremonies

Brenden Wysocki


This year's Game Challenge Judges:

  • Joseph Hocking (InContext Solutions)
  • Kristin Taylor (MoCP)
  • David Antognoli (IAM)
  • Alex Damarjian (IAM)

Judging guidelines

Each game is judged on seven criteria:

  • subject matter
  • secret theme
  • integration of subject matter and secret theme
  • functionality
  • originality/creativity
  • completeness
  • fun


All team members receive:

  • a custom designed t-shirt.
  • the book Unity in Action by Joseph Hocking.
  • Museum of Contemporary Photography sweatshirts, tote bags, and stickers.

The prizes have been generously donated by the Museum of Contemporary Photography, author and developer Joseph Hocking, and the Interactive Arts and Media department.


Thursday, May 10

  • 2:00 PM: Registration deadline
  • 2:30 PM: Challenge theme and guidelines announced. Build begins.

Friday, May 11

  • 10:00 AM – 3:00 PM: Onsite build
  • 3:00 PM: Games submitted
  • 3:15 PM: Game presentations
  • 3:45 PM: Awards

The Theme

Two ideas need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.

The inspiration for this year's subject matter and theme is the [Museum of Contemporary Photography].

Subject: Capturing Images

Theme: Art, Culture, and/or Politics.


[The Museum of Contemporary Photography]

"To me, photography is an art of observation. It's about finding something interesting in an ordinary place... I've found it has little to do with the things you see and everything to do with the way you see them.” Elliott Erwitt

[art game]

[the artist is present]

[the stolen art gallery]

Thank You

Big thanks to:

  • Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
  • Kristin Taylor, Curator of Academic Programs and Collections, Museum of Contemporary Photography
  • Joseph Hocking, Senior Software Engineer, InContext Solutions
  • IAM Staff, especially Marsha Sanchez, Mark Quilhot, Tim Abel, and Richard McDonald
  • IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
  • Museum of Contemporary Photography for prizes, and inspiration
  • IAM students, especially Dario and Jasmine, designers of this year's t-shirt


Q: How many machines can we work on?

A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.

Q: Do we all have to work on site?

A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 3:00 pm on Friday for your team to stay qualified.

Q: What technologies can we use?

A: There is no restriction on technology, as long as everything created is original (created by the team members).


This annual event started in 2009. Some of the yearly challenges have been documented (see Game Jam).