SD2 Thirst for Survival II

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-Warren Berckmann

-Khalil Wehbi

-Zane Bayer

-Andrew Witkowski

High Concept

The Thirst For Survival 2: Surviving Again! is a text based adventure game that can provide information about certain environments and how to survive in them. These environments include: Arctic, Desert, Jungle, and Wetlands. If a person were to find themselves stranded in one of these situations, this game could have helped with some common situations that may arise. Based on research, we have found the hazards and dangers that lie in wait in each of those environments, as well as food that can be found.

Treatment

These are examples of what can be found/encountered in our game.

When dealing with hazards, our game will give you options on how to avoid certain situations and treat others. For instance, if in the jungle environment and you receive a snake bite, the player may choose to keep going forward without making a tourniquet and quickly perish, or make one and perhaps reach a town in time. Or perhaps the player is in the Arctic and is losing heat, but happens to kill a wolf. The player can eat the meat of the wolf, and skin it for the fur to keep warm.

The player navigates a small map by choosing a direction they want to travel in. As the player enters each area of the map, they are greeted by a description of the surrounding area and possible actions they can take. If the player is careful they will not die and eventually find rescue or civilization. If the player dies during the simulation they must start over.

These are just examples, but this game will give players a glimpse into a dangerous world with the benefit of not actually being there. Should players ever find themselves in a situation where they are lost, if played, this game could potentially have saved their life.

• Fatigue meter - indicates when you must drink or eat • Several different environments to start from, including: Desert, Jungle, Arctic, and Wetland environments.

Features

• Text-based adventure

• Must survive with limited supplies given to the user during the beginning of the game (unique to situation):

       o	Ex: knife, canteen, flint, matches, etc

• Summary of actions (read out)

• Time of day effects what you can do and where you can go

• Weather effects your fatigue and endurance

• Random encounters with animals

• Multiple actions:

       o	Move
       o	Drink
       o	Cut
       o	Search
       o	Etc.


FlowChart.jpg




EXAMPLE OF MAP SCREEN:

SUVIVAL HUD.jpg





Environmental Features & Obstacles

Arctic

Hazards - Temperature, icebergs, pneumonia, hypothermia, frostbite, lack of drinkable water, snow blindness and whiteout.

Aggressive Animals - Polar Bears, wolves, sea lions, walrus.

Food - Penguin(s), fish, snow fox, baby seals, polar bear, snow hares.


Desert

Hazards - Dehydration, heat stroke, blisters, sun poisoning, lightning, mirage/hallucinations, lack of obtainable water, dry quicksand, sand storm, flash floods

Aggressive Animals - Snakes, spiders, scorpions, Gila monster, killer bees, cougars, fire ants, centipedes

Food - Mice, honeycomb, most of the aggressive animals


Jungle

Hazards - Jiggers, dengue fever, parasites, river sickness, yellow fever

Aggressive Animals - Snakes, gorillas, tigers, elephants, venomous bugs, piranhas

Food - Fish, killed aggressive animals, edible jungle plants (Pokenoboy, Jippa Jappa, Hog plum, etc.)


Wetlands

Hazards - parasites, lack of drinkable water, trench foot, obtainable food, trapped in mud

Aggressive Animals - Alligators, snakes

Food - Turtles, fruit-bearing trees




Player Motivation

The player attempts to escape from the chosen locale and find civilization

Genre

Survival simulation

Target Customer

Players who enjoy text based adventure games and are interested in nature and survival techniques

Competition

None

Unique Selling Points

• Survival text based adventure game • Comedy despite serious situation • Several environments to give sense of reality

System Requirements

• Windows • Mac

Design Goals

Help the uninformed survive in a volatile environment/situation Simple gameplay: text-based

Information found in:

http://www.travelotica.com/travelguide/106/peru/jungle-hazards-54858.htm

http://www.caske2000.org/survival/jungleplants.htm

http://www.mounteverest.net/expguide/snowblind.htm

Wikipedia.org