SD2 Lets make it work comrade

esse quam videri
Jump to: navigation, search

Let's Make it Work Comrade!

Communism.jpg

High Concept

The communism simulation would be an effort to try and make it work for once. You take the role of a Communist leader in a small village and you have to build up your influence and power base through Communist ideals. This would play as an RTS like Sim City and Civilization mashed-up.

The game would start out on a small scale, with convincing small poor rural villages being the easiest to convince to join the Communist Revolution, with difficulty scaling upward trying to gain cities or other prosperous areas.

Other difficulties that will be encountered when you gain a broader power base and more money, the chance of corruption in your officers and citizens rise because it is human nature to resist the equality that Communism relies and insists upon. Resolution to the corruption would be to either let if fester or to execute those responsible, or some moderation in between based upon the situation or inclination of the player. Also keeping the resolution public or private is an option that will affect the morale of your citizens, whether you want to scare them into submission or just live in ignorance.

Other difficulties that one would encounter in the simulation would be outside ideals like Democracy or Facism that try and instill their seeds into the minds of your people. You player gets to choose how to deal with that issue.

Outside of the serious game scenario, technology should develop, or be developed to based upon funding, replacing some human elements of the government with robots to eliminate corruption from the positions they assume. Of course that has negative effects on the morale of the people, but I think it’s the only peaceful way that Communism will ever work. That should be taken to mean that I don’t support Communism in any way, but I do certainly find it fascinating.

Feature list

This exciting simulation will feature a deep custom control system for your communist society. You will be able to do some awesome things like:

  • Control the media! Despite what you want to believe, things do happen outside of your society, so if you want to make things sound better the way they are or villify other countries.

  • Control the people! Sometimes people want change and they think that you are not doing things quite right. You can do whatever you want to dissenters or people around them just to teach them the lesson. Kill them, imprison them, let them be, whatever you want you get, but there will be repercussions for whatever course of action you choose. The same goes for corrupt officials in your government, they can't have substantially more than plumber Joe down on the street, so how do you deal with them?

  • Improve villages into cities! You cant live in mud huts forever, so make things better for yourself and your people. Whether it's building power stations or water filtration plants, it makes them happier to live safer. Just be sure to have a good control of the internet if you do decide to implement it into your society's infrastructure. Better yet, make it an intranet with no outside access, why would they need to talk to them?

  • Research improvements for your society! But your scholars to work researching and improving rocket ships, nuclear power (weapons?), and chess playing computers. Who knows, that computer may lead to knowledge on how to make a communist robot!

  • Marxbot.jpg

  • Control yourself! Despite rumors to the contrary, you are a person too! You must keep yourself safe from enemies both inside and outside of your society. Be careful to not entrench yourself too much in protecting yourself, you may lose touch with the people and become greedy. If you do become greedy, try and at least keep it a secret.

  • Gain control! Either via cultural, political, or military influence, you can expand the size and scope of your control by taking in other villages and cities that you come across.

Game play

The game plays much like a real time strategy like Sim City and it can be paused at any time so the player can proceed with micromanagement with little interruption (can't pause real life, sorry). They layout of gameplay will resemble that of Civilization. The start of the game will not be at the beginning of time or with absolutely nothing. You start at a village, and far way there are other villages and possibly cities that you can reach and 'influence' to join your communist regime.