SD2 Final Night: My Animals

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Who it's by

by Donoven Dansberry with assistance by Akil Henry

Genre

Rpg/Simulation

Platform

Handheld device

ESRB Rating

Teen

Target Market

Existing Users of Final Night

Premise

My animals is a game that allows a player to find and or capture a pet in “Final Night” and then allow them to train the animal inside of a hand held device that it is transferred to later. Players will be able to train their animals in various attribute area’s allowing them to have certain advantages when brought back into the main game. Getting this to work among other things I believe will be; an amazing experience in game for all that decides to join.

Purpose

Animal Raising I would like to do the animal raising simulation because I feel that it is a simulation that I can make use of later. When I say later I mean in another project that I may have the opportunity to work on. Adding that much in-depth immersion to the game, in doing so no I can faster find out what works and what may not work possibly build on later if needed. Essential for experience is the reason behind me wanting to do this one. With the game I was thinking of allowing the player to select an animal then once they have the animal would have their own base stats. When you then start the game you the player will be able to train your pet how you want, take care of it, and various other facets that involve taking care of pets. Almost like a Tamagotchi or a Digimon hand held game. Where you do the same and are allowed to fight or play with other players pets. It’s also great when playing to do a little at a time just to help pass the time. This is why I thought that it would be a good idea for me to do the animal raising or animal training simulator.

Gameplay/Feature set

The features of My Animals are:

  • Feeding
  • Transferring of animals
  • Attributes
  • Many area’s to go to
  • Taken Care of the animal
  • Fighting
  • Resting/Fainting
  • List of animals
  • Skill list


The game plays like that of the older games of Tamagachi, Digimon, and Sonic Adventure Chao add on games. Once the player has created their account and have obtained an animal on Final Night they then can upload their animal to the device. Once the animal has been entered into the game, the player can then see all the options to choose from in game: Taking care, Attributes, Area’s, Resting, and Skill list. The player will select the take care button which opens up to a window where the player can then feed and pet the animal. When feeding the animal the food items come from the food that was in t he inventory of the player. When selecting the attributes menu a window pops up and displays the animals current status of, intelligence, speed, element, mind, attack, defense, and there level. By selecting the area’s window a list of pictures are displayed showing the player where they can go to train in specific area’s once the player has selected the area that they would like to go to. They then load the area’s they have the option to rest and look for monsters to fight. When looking for monsters to fight it are not 100% that the player will find a monster so the player must keep trying. When the player selects rest the animal then stays were they are and sleep restoring some health [and magic points]. The skill list when open displays the current skills that the animal has.

Goals

Pets

are used for transportation as well as aid in combat. At the beginning the player chooses how they want their pet to be: Attack, Buffer, or Healer.

  • They gain base attacks that are based on element and type of animal.
  • Special: Sync attack that is based on attributes
  • Buff based on attributes and happiness
  • Single heal

Player Motivation

The reason that the players choose to play this game is that it comes to be a benefit for some players to allow them to make their pets better than others. In addition it’s a way to continue playing the game even when they are not in front of the computer.

Rules

The rules for each area of the game are quite simple. The different systems being Feeding, Transferring of animals, Attributes, Areas, Taken care of animal, Fighting, Resting, Fainting, List of animals, Gameplay, device, and skills.

System #1: Transferring of Animals

The transfer of animals can only be done when a player has successfully found a animal egg in Final Night. Once the player has obtained an egg they can then connect the game to the device and transfer the data that the player wants to be moved to the device. When a player has done this the egg and certain items have been removed from the game.

System # 2: Attributes

Attack, Defense, Intelligence, Speed, Mind, Element, and Name are the attributes.

When training a pet it gains experience and this is experience is based on what type of monsters it fights. Each attribute has its own bar that fills in as experience in a certain field is gained. The limit per attribute is 15 and once all 15 are gained the pet learns the sync ability. The sync ability allows the pet to perform a combined task with the player. The total amount of points that a pet can gain is 23 points and they can be distributed however the player wants.

Base attributes

The base attributes of the animals are where the animal’s attributes begin. When starting with any new animal of a type they are all the same until the player makes them different.

Intelligence - how smart an animal is when performing tasks. Attack- Damage done to an opposing creature, how this is calculated is how much higher the attack is over the defense of the defending creature. Defense- Damage is reduced based on how much higher the defense is over the attack of the attacking creature. Also increases Health Speed- How fast the monster runs. Element- How much damage the creature does with elemental damage, also determines how great the creatures weakness is. Also increases mp Mind- How much a creature can heal for; Also increases mp

Stat Progression

Fantasy

Attack Defense Speed Element Int
+5 attribute Increase attack Increase defense/hp Increase Speed Increase Element Attack Utilization
+10 attribute Inc attack Inc defense/hp Increase Speed Increase Element Attack atk pattern
+15 attribute Add knockback Invincibility for a period of time Max Speed Radial Attack Max Utilization

Magical

Attack Defense Speed Element Int
+5 attribute Increase attack Increase defense/hp Increase Speed Increase Element Attack Utilization
+10 attribute Inc attack Inc defense/hp Increase Speed Increase Element Attack atk pattern
+15 attribute Attack Buffer Defense Buffer Max Speed Elemental Buffer Healing Buffer

System#3: Areas

The different areas in the simulation are based on what attributes the animal’s there give your animal. The different areas of the game are Field, Ground, Forest, Lava plain, Mountain, Snow field, Ocean, River, Canyon, Jungle, Thunder plain, Rain forest, Sky.

The areas that the players can go to are dependent on the areas that the actual player has gone to in the game. Also animals can adventure in the areas going deeper into the different areas for better training. Some of the areas give better attributes then others, so it’s important to know the best areas to train your animal in.

System#4 Animal Care

When the player is taking care of their animal they can influence their happiness meter that decides how much the animal likes you. Happiness determines how willing the animal is to defend you, how close it is to you at any given time. It can also increase the chance of how fast they gain attributes.

In addition to happiness players can feed their pets. Different pets like different types of food, the more the player feeds the animal the type of food that they like the more their happiness increases. Or decrease if the player doesn’t feed the animal the types of food that they like. Animals do get hunger each of their hunger meters are different it’s based on the type of animal that the player has in addition what attributes the animal has. Example if the animal has high speed then the animal might become hungry faster than one that has high defense.

Happiness

The happiness of a pet is based on how the player takes care of it. Example, to increase your pet’s happiness, the player can feed and or pet it. If the pet dies it begins to not like the player. The pros and cons to happiness, a happy pet lets you ride it, protects the player and buffs the player. An unhappy pet wonders away from the player, generally doesn't do much for the player.


Feeding

Feeding in Final Night: My Animals, is similar to that of feeding in Tamagachi and Digimon. When you feed an animal the player must first select which food item they want to give to their pet. The food in the player’s inventory comes from whatever food the player has on their character. Feeding is important in the simulation it helps the simulation grade how happy the animal is with the player.


Types of food

Meat, vegetable, fruit, essences of elements, pet foods, sweets, drinks.

  • Types of Meat: Ham, Turkey, Chicken, Fish, Beans (Smoked,Grilled, Fried)
  • Types of vegetables: Greens, carrots, tomato, Cabbage, Lettuce(Steamed, boiled)
  • Types of pet food: Wet, Dry, Raw
  • Types of Sweets: Treat
  • Types of Drinks: Water, Milk
  • Types of Fruit: Watermelon, Banana, Kiwi, Strawberry, Cherry
Hunger

Food has its own set of attributes; in addition certain animals only like certain types of food. The more you give your animal the type of food that it likes the more that the animal grows to like you.

System#5: Fighting

When in combat the animals start off with only one attack but as they gain levels the animal can add attacks and abilities to a short cut list allowing them to do some attacks faster rather than having to scroll through a list. When in a fight the fighting is played like a turned based game on a flat plain.


SYSTEM#6: Resting

There are two types of resting; the first is the one that is accessed from the main menu. That restores the animal to full health, but the player cannot be out in any area. In addition it also takes an in game day to rest the animal.

The other form of resting is resting out in the different areas when resting out in the areas the animals can only regain a set amount of their total health, due to the chance of opposing animals being around. If an animal attacks while the animal is resting the animal has a chance to be attacked by another. It takes less than half a in game day to rest this way.

SYSTEM#7: FAINTING

There is a chance for an animal to faint, this can only occur when an animal health reaches 0 then they faint. The repercussions of fainting, is that the animal liking of the player drops. “Possibility death” the player must wait one full day before able to train again. When fainting Pets start back at the beginning area of the game.

SYSTEM#8: LIST OF ANIMALS

The types of animals for the game are

  • Neutral pets: Horse, Large Bird, Large Fish.
  • Fantasy: Pegasus, Dragon like, Serpent, Gargoyle, Bird/Bat, Rhino, Cat Like x2, Creature of darkness, creature of light, Worm, Lizard, Insect.
  • Magical: Fox, Bird like, Mystic Fish, Turtle, Creature of darkness, Creature of light, Wolf, Deer like.

SYSTEM#9: DEVICE

The device for the game is going to be similar to that of the Tamagachi. The devices features: Color screen, buttons, directional pad, and a connection port that is built into the device so it hooks directly to the pc.

SYSTEM#10: SKILLS/ABILITIES

The way that skills work in My Animals is that each animal starts off with a basic attack; as they gain attributes in the different areas they also gain skills that relate to the specific attributes gained. In a since it’s customizing the animal fully, there is no absolute need to train your pet however it can help a great deal. Once the animals likes the owner 100% the animal and player can then perform a union attack that allows for greater damage, however it is a charged attack that can be interrupted easy.

Skills and abilities are gained based on the attributes as well as elements. Example, if an animal is neutral to elements then it does only neutral damage to all elements. However if an animal has a element then it does that same attack with an added base of the element, but will also add a weakness of its opposing type.

Skills Basic Attack – Has an attack Elemental Attack- If animal has an element. Buff- Effect/additive based on what attributes the animal has maxed out. Heal- Effect/Restores health Sync Attack- Only neutral animals can have the sync attack. It allows the user to allows the pet to perform a certain powerful attack.

Types of healing Flame of life, Growth, Rejuvenating breeze, Drop of life

Types of buffs Increase atk, def, mind, int,ele atk, ele def

SYSTEM#11: OBTAINING EGGS

When in Final Night, certain areas have a chance of spawning eggs that contain monsters inside. The monster inside of the egg is completely random but based off rarity. When the eggs are obtained a player must have it in their inventory for a period of time to hatch the monster. Each animal on being hatched has a chance of being one of the following elements: Neutral, Wind, Fire, Water, Lighting, Holy, and dark. Some are rarer then others and each has its own strengths and weaknesses.


SYSTEM#12: DAY AND NIGHT

Day and night are used so that a player cannot finish all there attribute training in one session but so they have to take breaks so that the pet can rest.


SYSTEM#13: BATTLING

Players can link up devices that allow for wifi or Bluetooth and battle with each of their animals.

System#14: Linking

In game players have the option of linking up with other players to go on adventures.

Challenges

The challenges of the game know how and where they would like to train their pet. Also knowing what your pet may or may not like to eat or do. The different activates play a role on how the animal develops. Navigation through the different areas may be a challenge as well as fighting other animals.

Perspective/Game View

The game is to be done in complete 3rd person view, allowing the player to see their animal at all times. The reason is that the player isn’t the animal but rather taking care of it. So the camera is to be behind the animal when running.

Game Engine

The game is simple enough to be able to be programmed in any language, shooting for the same language as Final Night just for easing any process or problems that may occur later.

Controls

  • Run
  • Jump (maybe)
  • Attack
  • Select
  • Move
  • Back
  • Walk
  • Feeding
  • Pet