Difference between revisions of "Switch"

esse quam videri
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=Relevance=
 
=Relevance=
  
=Explanation=
+
=Example=
 +
Below is an example of a switch for an adventure game
 +
<syntaxhighlight lang ="csharp">
  
 +
console.WriteLine("You awake and find yourself at an intersection, which path will you take?");
 +
console.WriteLine("Use N, S, E, or W for North, South, East, or West");
  
 +
choice = console.ReadLine();
 +
choice.ToUpper(); // This will make the content of the string upper case so we don't have to check for both lower and upper case in our switch.
 +
 +
switch(choice)
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{
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    case "N":
 +
        player.moveNorth();
 +
        break;
 +
 +
    case "S":
 +
        player.moveSouth();
 +
        break;
 +
 +
    case "E":
 +
        player.moveEast();
 +
        break;
 +
 +
    case "W":
 +
        player.moveWest();
 +
        break;
 +
 +
    default:
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        getPlayerInput();
 +
        break;
 +
}
 +
 +
 +
</syntaxhighlight>
  
 
=Resources=
 
=Resources=

Revision as of 18:16, 21 August 2019

Definition

Relevance

Example

Below is an example of a switch for an adventure game

console.WriteLine("You awake and find yourself at an intersection, which path will you take?");
console.WriteLine("Use N, S, E, or W for North, South, East, or West");

choice = console.ReadLine();
choice.ToUpper(); // This will make the content of the string upper case so we don't have to check for both lower and upper case in our switch.

switch(choice)
{
    case "N":
        player.moveNorth();
        break;

    case "S":
        player.moveSouth();
        break;

    case "E":
        player.moveEast();
        break;

    case "W":
        player.moveWest();
        break;

    default:
        getPlayerInput();
        break;
}

Resources

See also

Notes

External Links