Difference between revisions of "Special Topics"

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     Goals and objectives will vary with the topic addressed.
 
     Goals and objectives will vary with the topic addressed.
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[[Category:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]

Latest revision as of 15:40, 5 August 2008

Special Topics 36-????-01 (new course)

Course description

This rotating topics course will alternately address issues of advanced motion capture techniques including setup and calibration of motion capture systems; advanced environment modeling including dynamic worlds; and advanced character modeling and animation including level-of-detail control and procedural animation.

Course rationale

    Students are encouraged to repeat the class as topics change.

Goals and Objectives

    Goals and objectives will vary with the topic addressed.