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  • 2D Art for Games 36-????-01 (new course) This course introduces students to the process of game art creation; brainstorming and conceptualizing, iterative design, interface de
    2 KB (277 words) - 15:38, 5 August 2008
  • Game asset development: Prepare low-poly objects for game engines ...ry:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]
    2 KB (226 words) - 15:38, 5 August 2008
  • ...y developed 3D scenes with textures usable in interactive environments and game spaces. ...e: All 3D assets will be exported to a specific game engine defined by the Game Project class
    2 KB (226 words) - 15:39, 5 August 2008
  • ...his class as it currently exists, and it would be eliminated from the Game Art curriculum. ...ry:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]
    716 bytes (106 words) - 15:39, 5 August 2008
  • ...tion. It is an advanced elective for the Film Major’s Computer Animation Concentration. 1. Design and model 3-D environments with game level design in mind
    3 KB (398 words) - 15:39, 5 August 2008
  • ...hasis is placed on building the bipedal character model specifically for a game environment that requires disciplined model construction, polygon and anima • Understand efficiencies required for character modeling for a game engine.
    2 KB (230 words) - 15:39, 5 August 2008
  • ...course fulfills one of the required courses in the Game Major’s Game Art concentration. • Export to a game engine and evaluate the animations’ appearance and performance in that en
    2 KB (322 words) - 15:40, 5 August 2008
  • ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998). ...sen for the subsequent courses in the Game Major: Game Project (36-3997) & Game Studio (36-3998).
    2 KB (345 words) - 15:40, 5 August 2008
  • Co-requisite: Game Project ...exposed to cutting edge techniques that round out their education in game art, providing information that builds upon and refines material learned in pre
    1 KB (162 words) - 15:40, 5 August 2008
  • ...ry:Game Design]][[Category:Game Classes]][[Category:Game Art Concentration Proposal]]
    646 bytes (82 words) - 15:40, 5 August 2008
  • ...optimization, and interactivity. Building on the concepts introduced in 2D Art for Games, students will storyboard from original ideas and create interact ...ign field. This course is a required course in the Game Major’s Game Art Concentration.
    2 KB (256 words) - 15:38, 5 August 2008