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  • ...to convey an idea, feeling, story, or place to the listener by only using audio samples. The project should attempt to auralize something which is not usau Demonstrate basic audio mixing and editing skills.
    2 KB (329 words) - 19:56, 15 January 2007
  • MTD2 Group Audio Effects presentations. ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting ( time, frequency, amplitude ) and show examples of
    957 bytes (146 words) - 02:09, 7 March 2006
  • Audio Effects presentations. ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th
    863 bytes (133 words) - 18:20, 10 June 2007
  • ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th
    2 KB (409 words) - 23:41, 14 June 2007
  • 300 bytes (45 words) - 18:01, 7 November 2006
  • When editing in the Audio workspace ...ixer type interface. The mixer in premiere emulates and analog mixer. Each Audio track gets a volume fader a pan knob, solo, mute, and record button.
    1 KB (234 words) - 16:54, 13 July 2010
  • #REDIRECT [[Sound Sculpture or Audio Environment]]
    50 bytes (6 words) - 19:56, 15 January 2007
  • #REDIRECT [[Audio Effects Group Project]]
    41 bytes (5 words) - 18:19, 10 June 2007
  • #REDIRECT[[Equipment_Cave_Tutorials#Audio]]
    43 bytes (5 words) - 03:42, 25 November 2009
  • ==Audio Accessories Available for Checkout== [[Category:Equipment]][[Category:Audio]]
    204 bytes (24 words) - 15:16, 16 October 2008
  • #REDIRECT [[Professional Audio Kit]]
    36 bytes (4 words) - 22:26, 7 October 2008
  • #REDIRECT [[Professional Audio Kit]]
    36 bytes (4 words) - 22:27, 7 October 2008
  • #REDIRECT [[Professional Audio Kit]]
    36 bytes (4 words) - 22:25, 7 October 2008
  • #REDIRECT [[Professional Audio Kit]]
    36 bytes (4 words) - 22:32, 7 October 2008
  • ...line + gradient design. It also features smooth, natural-sounding on-axis audio quality and excellent off-axis rejection of sound arriving from the sides a |width="150pt"|'''Audio Technica Line + Gradient Condenser Microphone'''
    2 KB (227 words) - 15:04, 29 March 2012
  • The Audio-Technica AT0332 offers you low self-noise, making it an omnidirectional mic |width="150pt"|'''Audio Technica Line + Gradient Condenser Microphone'''
    771 bytes (92 words) - 15:04, 29 March 2012
  • 47 bytes (5 words) - 15:38, 8 October 2008
  • #REDIRECT [[Advanced Audio Kit]]
    32 bytes (4 words) - 23:08, 7 October 2008
  • 418 bytes (50 words) - 18:21, 23 March 2017
  • ==Audio Basic Zoom H4 Kit== The H4 allows you to record 24-bit/96 kHz digital audio as well as in MP3 format with bitrates up to 320kbps.
    1 KB (187 words) - 17:07, 7 November 2012

Page text matches

  • *[[MTD2 class 2]] - Basic Audio Editing *[[MTD2 class 6]] - Audio Equipment and Scanners (clips and scenes)
    1 KB (147 words) - 23:19, 19 April 2007
  • *Sound Forge for audio
    6 KB (993 words) - 22:29, 6 September 2007
  • *Rendering and Audio in Premiere Basic Audio Editing
    7 KB (1,117 words) - 04:22, 15 May 2007
  • ...to convey an idea, feeling, story, or place to the listener by only using audio samples. The project should attempt to auralize something which is not usau Demonstrate basic audio mixing and editing skills.
    2 KB (329 words) - 19:56, 15 January 2007
  • In our storyboards we will focus on audio. Since we will be creating the audio for our animations first
    3 KB (468 words) - 16:14, 25 September 2007
  • Create 8-12 boards driven by audio events. The story should be short and easy visualize and animate. These sto ==Catch the bus audio events.==
    3 KB (446 words) - 19:15, 12 February 2006
  • ...d edit all 13 parts back together to recreate the Simpsons Theme Song. The audio files are located on our server @ Audio Editing skills Demonstrated
    1 KB (189 words) - 22:25, 1 July 2007
  • The dynamic range of an audio system or and audio performance is the difference between the peak noise level and the noise fl The head room of an audio system is is the difference between the nominal level and the Peak level (o
    2 KB (333 words) - 00:03, 21 September 2007
  • 15 Frames a second mostly 22K 16 or 8 bit audio
    4 KB (663 words) - 23:35, 8 November 2007
  • * Audio Levels {{Template:Audio Levels}}
    2 KB (295 words) - 19:29, 11 October 2007
  • Premiere audio tools Arrange boards in Premiere and create rough audio mix.
    2 KB (302 words) - 03:31, 25 July 2007
  • ==Premiere Audio Demo== [[Premiere Audio Demo]]
    655 bytes (94 words) - 20:48, 25 October 2007
  • ** The quiz will cover [[week digital theory 1]][[Audio Digitization 2]] and chapter 3 from Sound Design for Interactive Multimedia ...ould tower 5592 feet in height - over a mile high." -Principals of Digital Audio, Ken C. Pohlmann McGraw Hill
    4 KB (590 words) - 20:07, 15 January 2007
  • *Audio Levels and Meters
    264 bytes (34 words) - 02:46, 8 March 2007
  • MTD2 Group Audio Effects presentations. ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting ( time, frequency, amplitude ) and show examples of
    957 bytes (146 words) - 02:09, 7 March 2006
  • Audio Effects presentations. ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th
    863 bytes (133 words) - 18:20, 10 June 2007
  • ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th ...The presentation should explain how each effect works, what aspects of the audio signal it is affecting (time, frequency, amplitude) and show examples of th
    2 KB (409 words) - 23:41, 14 June 2007
  • ==audio compression== MPEG-1 Audio
    4 KB (546 words) - 20:09, 15 January 2007
  • Quiz 3 Digital Audio *Understand how bit width affects digital audio
    436 bytes (59 words) - 21:02, 4 August 2008
  • '''Textbook:''' ''Game Development Essentials'', Chapter 9, Audio/Atmosphere
    6 KB (684 words) - 18:55, 8 September 2008

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