SD2 Lets make it work comrade

esse quam videri
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The communism simulation would be an effort to try and make it work for once. You take the role of a Communist leader in a small village and you have to build up your influence and power base through Communist ideals. This would play as an RTS like Sim City and Civilization mashed-up.

The game would start out at a small scale, with convincing small poor rural villages being the easiest to convince to join the communist revolution, with difficulty scaling upward trying to gain cities or other prosperous areas.

Other difficulties that will be encountered when you gain a broader power base and more money, the chance of corruption in your officers and citizens rise because it is human nature to resist the equality that Communism relies and insists upon. Resolution to the corruption would be to either let if fester or to execute those responsible, or some moderation in between based upon the situation or inclination of the player. Also keeping the resolution public or private is an option that will affect the morale of your citizens, whether you want to scare them into submission or just live in ignorance. Other difficulties that one would encounter in the simulation would be outside ideals like Democracy or Facism that try and instill their seeds into the minds of your people. You player gets to choose how to deal with that issue. Outside of the serious game scenario, technology should develop, or be developed to based upon funding, replacing some human elements of the government with robots to eliminate corruption from the positions they assume. Of course that has negative effects on the morale of the people, but I think it’s the only peaceful way that Communism will ever work. That should be taken to mean that I don’t support Communism in any way, but I do certainly find it fascinating.

High concept

Feature list

Game play

-all on wiki-