SD2 Chicago Dusk

esse quam videri
Revision as of 21:48, 14 October 2008 by Robert.Banks (talk | contribs)
Jump to: navigation, search

Chicago Dusk


Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.

Features • You are the CO. You represent the gov’t • Monitor/control public opinion • Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders • Manage resources and “hot zones” • Able to chose between lethal and nonlethal actions Overview

• Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.

• Genre: This game is a military logistics and resource management simulation

• License: none

• Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations

• Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.

• Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.

• Target Hardware: Computer or Mac

• Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians.

Flowboard-Chicago Dusk.jpg