OOP Class5

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This keyword

The this keyword used within a class refers to the current instance of the class

<csharp>public Time( int CurrentYear, int CurrentDay) {

this.Year = CurrentYear;
this.Day = CurrentDay;

}</csharp>


What is UML

UML 
Unified Modeling Language.
"A modeling language is a language whose vocabulary and rules focus on the conceptual and physical representation of a system"

The Unified Modeling Language User Guide, Booch Rumbaugh Jacobson ACM Press, Addison Wesley 1999 ISBN 0201571684 The Unified Modeling Language User Guide

Simple Notation

Class notation in UML

The name of the Class should go inside of a box

Class Name


Then Two lines are added. The first line separates Attributes. The second line separates Operations. Attributes are the equivalent of fields or properties in c# and Operations are the same as methods.

Class Name
 
 
<--Class Name
<--Attributes
<--Opertaions


A Rectagle Class might look like this

Rectangle
height
width
area()
add()
move()
copy()
isEmpty()

You can also specify Attribute types with a :

Rectangle
height : Float
width : Float
area()
add()
move()
copy()
isEmpty()

Default vlaues are specified with =

Rectangle
height : Float = 6.0
width : Float = 4.0
area()
add()
move()
copy()
isEmpty()


Operator return type are also specifed with a :. Opertor parameter signatures are specified by ( name : Type )

Rectangle
height : Float = 6.0
width : Float = 4.0
area() : Float
add()(r:Rectangle)
move()
copy() :Rectangle
isEmpty() : Boolean = true

UML Resources

Dia A Drawing Program

Dia for windows

Dog Diagrams with Dia

access-modifiers

public +

most permissive access. No restrictions on access

private -

least permissive access level. Only available to the class in which it was declared

Public Dog DogSimpleUML.png

Dog with private age DogsimpleAgePrivate.png

Dog Examples

Simple Dog Class from week 5 DogSimple.cs - source
DogSimple.png <csharp>using System;

//Dog simple class definition public class Dog {

	public string Name;		// the dog's name

public int Age; // the dog's age public int Weight; // the dog's weight public string BarkSound; // the sound of the dog's bark

public Dog() { BarkSound = "Woof!!!"; }

public void Bark() { //put bark code here } public void Eat() { //put eat code here } }</csharp>


Dog UML with Types

Dog Class with Types from week 4 DogWithTypes.cs - source

DogWithTypes.png <csharp>using System;

//Dog simple class definition public class Dog {

	public string Name;		// the dog's name

private int age; // the dog's age public int Weight; // the dog's weight public string BarkSound; // the sound of the dog's bark private int barkCount; //The number of time the dog has barked public Dog() { BarkSound = "Woof!!!"; }

public string Bark() { string strBark = this.BarkSound;

       barkCount ++;
       return strBark;

}

public void Eat() { //put eat code here } }</csharp>

Class Relationships

Four Class Relation ships

  • Association - Uses A OOP Class6
  • Containment - Has A OOP Class6
  • Inheritance - Is A
  • Interfaces - implements or derives from We'll do this next week in OOP Class7

Inheritance - 'Is A'

ArsDigita University Course 04: Object-oriented Program Design and Software Engineering - Lecture Notes 3

C# supports single class inheritance only. Therefore, you can specify only one base class to inherit from.

Sub class

a Sub class is a class that inherits properties and methods from another class. The class that sub class inherits from id the Super class

Super class

a Super class that has other classes that inherit from it.
The Mammal/Dog/Basengi inheritance relationship

A Basenji is an African barkless dog.

A Basenji is a Dog.

A Dog is a Mammal.

In this case the Mammal class is the Super class to the Dog.

The Basenji is the Sub class to the Dog class.

Here is how you would draw this with UML.

Lets start with the Dog/Basenji Relationship

syntax

<csharp>public class Basenji : Dog {

   //override constructor
   public Basenji() : base()
   {
       barkSound = "Basenjis don't bark, but they do howl and growl.";
       dogCount++;
   }
   public override void Bark()
   {
       Console.WriteLine("Basenjis dont bark.");
   }

// some more code.... }

public class Dog { // some dog code... //methods need to be marked virtual or protected to be overridden

   public virtual void Bark() 
   { 
       //make dog bark
       Console.WriteLine (this.Name + " says " + this.barkSound);
       //add 1 to the number of times the dog has barked
       this.barkCount++ ;
   }

}</csharp>

BasenjiInhertance.cs -source

Virtual Functions

A class modifier that indicates that a method can be overridden by a derived class.

By marking a function as virtual any class a class that sub classes the current class can override the function

Abstract Classes

abstract - A class modifier that specifies that the class must be derived from to be instantiated.

<csharp>abstract public class Mammal { public string Birth; public string Skin;

public Mammal() { Birth = " gives birth to live young."; Skin = " has Hair."; } }</csharp>

Inheritance example /infod/jeff/classSource/class5/DogMammalInhertance.cs -source

Polymorphic Types

Polymorphism
poly means 'many' morph means 'form'. So a polymorphic type is many forms that have the same attributes and abilities

Polymorphism (computer science)

Different types implementing the same functionality.

polymorphism webopedia

The C# Station Tutorial - Lesson 9: Polymorphism

<csharp>//Mammal class definition is it abstract abstract public class Mammal { public string Name; public string Brith; public string Skin;

public Mammal() { Name = "none"; Brith = " gives Brith to live young."; Skin = " has Hair."; }


public Mammal(string newName) { Name = newName; Brith = " gives Brith to live young."; Skin = " has Hair."; }

public virtual void Bark() { Console.WriteLine("Some Mammals Bark."); }

}

//Dog simple class definition public class Dog : Mammal { public string BarkSound; // the sound of the dog's bark

public Dog(string newName) { Name = newName; BarkSound = "Woof!!!"; }

public override void Bark() { base.Bark(); Console.WriteLine(this.Name + " says " + this.BarkSound); } public void Eat() { //put eat code here } }

//a basengi is a barkless dog public class Basenji : Dog { //override constructor public Basenji(string newName) : base(newName) { BarkSound = "basenjis don't bark, but they do howl and growl."; }

public override void Bark() { base.Bark(); Console.WriteLine("\nBasenjis dont bark."); }

// some more code.... }

}</csharp>

DogPoly.cs -source

HomeWork

READ

  1. Chapter 9 Inside Methods p 111-123
  2. Chapter 11 Inheritance and Polymorphism p 134-154
  3. Chpater 12 Operator Overloading p 155 - 172

DO Create a super class and a sub class for your class.

http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass.zip

New One http://iam.colum.edu/oop/classsource/class5/ConsoleApplicationInClass5.zip

Links

The C# Station Tutorial - Lesson 7: Introduction to Classes
The C# Station Tutorial - Lesson 8: Class Inheritance
The C# Station Tutorial - Lesson 9: Polymorphism
The C# Station Tutorial - Lesson 10: Properties
The C# Station Tutorial - Lesson 12: Structs
The C# Station Tutorial - Lesson 13: Interfaces
The C# Station Tutorial - Lesson 4: C# Fundamentals