Difference between revisions of "Game Programming Class4"

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(Sprite class)
(Came Components)
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==Came Components==
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==Game Components==
 
About components [http://msdn.microsoft.com/en-us/library/bb203873.aspx Application Overview]
 
About components [http://msdn.microsoft.com/en-us/library/bb203873.aspx Application Overview]
  
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http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx
 
http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx
  
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==Game Service==
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A game service is a game component that uses and interface to enforce a singleton pattern and make a single instance of a game component accessible to all other components.
  
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A singleton is a class that only allows a single instance of the class to be created. A game service is not a true singleton as it uses a unique interface to identify and expose it at the game level.
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A game service is a built in mechanism that allows a game to create and manage a single instance of a component ans allows other components access to the service.
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Good candidates for a game service are.
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*InputHandler
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*GameConsole
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*Profiling Service
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*Scoreboard
  
 
===Console Class===
 
===Console Class===

Revision as of 04:28, 16 February 2009

Game Components

About components Application Overview

Game Components are reusable and easy to add to a game Game Components

  • GameComponent Class
  • DrawGameComponent Class

http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx

Game Service

A game service is a game component that uses and interface to enforce a singleton pattern and make a single instance of a game component accessible to all other components.

A singleton is a class that only allows a single instance of the class to be created. A game service is not a true singleton as it uses a unique interface to identify and expose it at the game level.

A game service is a built in mechanism that allows a game to create and manage a single instance of a component ans allows other components access to the service.

Good candidates for a game service are.

  • InputHandler
  • GameConsole
  • Profiling Service
  • Scoreboard

Console Class

Separate IntroGameLibrary Project to help Encapsulate Reusable Code. IntroConsole.zip IntoGameLibrary.zip

IntoGameLibrary/GameConsole.cs To Add the Component to the Game we make an delclare in the game class Then we need to add the componnet to the Game Components Collection.


<csharp>

       GameConsole gameConsole;
       public Game1()
       {
           graphics = new GraphicsDeviceManager(this);
           Content.RootDirectory = "Content";
           gameConsole = new GameConsole(this);
           this.Components.Add(gameConsole);
       }
           

</csharp>

IntroConsole/Game1.cs

Homework

Something