Difference between revisions of "Game Programming Class1"

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==HomeWork==
 
==HomeWork==
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Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187
  
 
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Install VS2010 get XNA 4 http://www.microsoft.com/download/en/details.aspx?id=23714
 
Install VS2010 get XNA 4 http://www.microsoft.com/download/en/details.aspx?id=23714
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or
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Install VS 2012 with Monogame 3.0.1
  
 
Create an XNA Picture. The picture needs to have at least  
 
Create an XNA Picture. The picture needs to have at least  

Revision as of 03:56, 4 September 2013

Discuss Syllabus

Software

What is XNA?

Discussion

XNA Overview

Why do we need it?

Why not use c++?

Major changes in XNA 4

Mono Game

What is DirectX?

show c++ examples

quick start guide - create

watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187

Hello World

Hello World in XNA 4.0 using spritefont. We'll revisit the spriteFont when we build the console/debug class

Hello XNA with texture

Simple xna project that draws a pacman sprite

  • Start a new XNA Project

Add two variable declarations at the top of the class <csharp>

           Texture2D PacMan;
           Vector2 PacManLoc;

</csharp> In the LoadContent Function add the following code to initialize the two variables declared above <csharp>

       protected override void LoadContent()
       {
           // Create a new SpriteBatch, which can be used to draw textures.
           spriteBatch = new SpriteBatch(GraphicsDevice);
           // TODO: use this.Content to load your game content here
           //load PacMan image
           PacMan = Content.Load<texture2d>("pacmanSingle");
           //Center PacMan image
           PacManLoc = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
       }

</csharp>

  • Add the following code to the Draw Method to Draw the texture

<csharp> protected override void Draw(GameTime gameTime)

       {
           graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
           // TODO: Add your drawing code here
           spriteBatch.Begin();
           spriteBatch.Draw(PacMan, PacManLoc, Color.White);
           spriteBatch.End();
           base.Draw(gameTime);
       }

</csharp> pacman image is availble here: PacmanSingle.png


the full game1.cs file should look like

[http://brookfield.rice.iit.edu/jmeyers/gbrowser.php?file=/ITM496-595/ClassSource/Projects/IntroSimpleSpriteWindows/IntroSimpleSpriteWindows/Game1.cs IntroSimpleSpriteWindows/Game1.cs]

the build of the game will look like IntroSimpleSpriteWindows.png


Simple 2D texture example with update

HomeWork

Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187


Install VS2010 get XNA 4 http://www.microsoft.com/download/en/details.aspx?id=23714 or Install VS 2012 with Monogame 3.0.1

Create an XNA Picture. The picture needs to have at least

  • 1 SpriteFont
  • 3 Textures

Also please post a screen shot of your project running in the assignments. Zip and upload source to moodle.

You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.