Game Programming Class1
Contents
Discuss Syllabus
Software
- Visual Studio 2015 available from MSDN
- Monogame version 3.6.x http://www.monogame.net/
- Monogame source https://github.com/mono/MonoGame/tree/develop
- XNA unofficial update https://msxna.codeplex.com/releases/view/117230
- Unity 5.4. 64 bit http://download.unity3d.com/download_unity/a6d8d714de6f/Windows64EditorInstaller/UnitySetup64-5.4.0f3.exe
- Even if a newwer version of unity comes out during the semester we will stick to using version 5.4.x
- TortoiseSVN http://tortoisesvn.net/
- AnkhSVN https://ankhsvn.open.collab.net/
GitHuib URL https://github.com/orgs/IAMColumbia/
Mono Game
- http://monogame.codeplex.com/ new site http://www.monogame.net/
- Mono game is the current path to managed games in windows 8
- Also a path from XNA to iOS, Android, Sony Vita, Linux, raspberry pi etc..
What is DirectX?
show c++ examples
watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187
Hello World
Hello World in Monogame using spritefont. We'll revisit the spriteFont when we build the console/debug class
Hello Monogame with texture
Simple monogame project that draws a pacman sprite
- Start a new Monogame Project (For all the example in this class I will use windowsGL)
Add two variable declarations at the top of the class
Texture2D PacMan; //Texture2D to hold pacman texture
Vector2 PacManLoc; //Vector location to draw pacman texture
In the LoadContent
Function add the following code to initialize the two variables declared above
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
//load PacMan image
PacMan = Content.Load<texture2d>("pacmanSingle");
//Center PacMan image
PacManLoc = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
}
- Add the following code to the Draw Method to Draw the texture
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(PacMan, PacManLoc, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
pacman image is availble here:
the full game1.cs file should look like
[http://brookfield.rice.iit.edu/jmeyers/gbrowser.php?file=/ITM496-595/ClassSource/Projects/IntroSimpleSpriteWindows/IntroSimpleSpriteWindows/Game1.cs IntroSimpleSpriteWindows/Game1.cs]
the build of the game will look like
Simple 2D texture example with update
Demos
MonoGameDemos\IntroFonts https://iam.colum.edu:8443/!/#GPMonogame3/view/head/trunk/jeff/IntroFonts zip file!!!
HomeWork
Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187
Install VS2010 get XNA 4 http://www.microsoft.com/download/en/details.aspx?id=23714
or
Install VS 2012 with Monogame 3.0.1
Create an XNA Picture. The picture needs to have at least
- 1 SpriteFont
- 3 Textures
Also please post a screen shot of your project running in the assignments. Zip and upload source to moodle.
You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.