Difference between revisions of "Game Programming Class1"

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(Hello Monogame with texture)
(HomeWork)
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Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187
 
Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187
  
<!-- COLUMBIA
 
Create an XNA Picture. The picture needs to have at least
 
*1 SpriteFont
 
*3 Textures
 
 
Make a folder in your pub called XNA. Create an index for this folder and link the zipped VS2008 project here. Also please post a screen shot of your project running.
 
 
You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.
 
 
*Read Chapter 1 of XNA 3.0
 
-->
 
  
<!-- IIT -->
+
Install VS2015 get Monogame 3.5 and prerequisites
Install VS2010 get XNA 4 http://www.microsoft.com/download/en/details.aspx?id=23714
 
or
 
Install VS 2012 with Monogame 3.0.1
 
  
Create an XNA Picture. The picture needs to have at least  
+
Create an Monogame Picture. The picture needs to have at least  
 
*1 SpriteFont
 
*1 SpriteFont
 
*3 Textures
 
*3 Textures
 +
 +
Monogame pipeline tool supports different types of images but for this project let's stick with png files. What does the alpha channel in the png files do in monogame? what happens if you use a jpg?
  
 
Also please post a screen shot of your project running in the assignments. Zip and upload source to moodle.
 
Also please post a screen shot of your project running in the assignments. Zip and upload source to moodle.
  
 
You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.
 
You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.
 +
 +
*Read Chapter 1 of XNA 3.0

Revision as of 20:41, 26 August 2016

Discuss Syllabus

Software

http://teamcity.monogame.net/repository/download/MonoGame_PackagingWindows/latest.lastSuccessful/MonoGameSetup.exe?guest=1


GitHuib URL https://github.com/orgs/IAMColumbia/

Mono Game

Installing Monogame

What is DirectX?

show c++ examples

quick start guide - create

watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187

Hello World

Hello World in Monogame using spritefont. We'll revisit the spriteFont when we build the console/debug class

Hello Monogame with texture

Simple monogame project that draws a pacman sprite

  • Start a new Monogame Project (For all the example in this class I will use windowsGL)

NewMonogameProjectWindowGL.PNG

Add two variable declarations at the top of the class

            
            Texture2D PacMan;   //Texture2D to hold pacman texture
            Vector2 PacManLoc;  //Vector location to draw pacman texture

In the LoadContent Function add the following code to initialize the two variables declared above

        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            //load PacMan image
            PacMan = Content.Load<texture2d>("pacmanSingle");
            //Center PacMan image
            PacManLoc = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
        }
  • Add the following code to the Draw Method to Draw the texture
	protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.Draw(PacMan, PacManLoc, Color.White);
            spriteBatch.End();

            base.Draw(gameTime);
        }

pacman image is availble here: PacmanSingle.png


the full game1.cs file should look like

TODO ADD URL

the build of the game will look like IntroSimpleSpriteWindows.png


Simple 2D texture example with update

Demos

Monogame Overview

MonoGameDemos\IntroFonts https://iam.colum.edu:8443/!/#GPMonogame3/view/head/trunk/jeff/IntroFonts zip file!!!

HomeWork

Watch Accelerating Windows Store Game Development with Middleware http://channel9.msdn.com/Events/Build/2013/3-187


Install VS2015 get Monogame 3.5 and prerequisites

Create an Monogame Picture. The picture needs to have at least

  • 1 SpriteFont
  • 3 Textures

Monogame pipeline tool supports different types of images but for this project let's stick with png files. What does the alpha channel in the png files do in monogame? what happens if you use a jpg?

Also please post a screen shot of your project running in the assignments. Zip and upload source to moodle.

You can take a screen shot using the snip tool. Start run snip in vista or 7. Or you can just press the Print Screen key on the keyboard.

  • Read Chapter 1 of XNA 3.0