Game Idea Development
esse quam videri
36-1500 (01) Syllabus
Handouts and Assignments
CLASS ONE - September 9, 2008 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due September 16, 2008) In-Class Assignment & Discussion: Survey 1 Class 1 Presentation: Introduction CLASS TWO - September 16, 2008 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due September 23, 2008) In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Class 2 Presentation: Creativity and Flow History CLASS THREE- September 23, 2008 Textbook: Game Development Essentials, Chapter 2 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 Class 3 Presentation:Types of Players CLASS FOUR - September 30, 2008 Textbook: Game Development Essentials, Chapter 3 Assignment: Chapter 3 Review (Due October 7, 2008) Special Guest Speaker: Jennifer Thomas, Veronica Press [1] In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas Class 4 Presentation: Platforms and Play CLASS FIVE- October 7, 2008 Textbook: Game Development Essentials, Chapter 4 Assignment Review: "This sucks..." (Due October 14, 2008) Irreverent Game Reviews: The Escapist [2] Class 5 Presentation: Story and Game Studies CLASS SIX- October 14, 2008 Textbook: Game Development Essentials, Chapter 5 Assignment Review: High Concept I (Due October 21, 2008) Supplemental Assignment Review: User Centric Design Assignment User Centric Design Article (Due October 21, 2008) Additional Reading: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- October 21, 2008 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept II (Due October 28, 2008) In-Class Assignment: Favorite Character Sketch [3] Class 7 Presentation:Agency and Interaction CLASS EIGHT- October 28, 2008 Textbook: Midterm Class 8 Presentation: Gameplay CLASS NINE- November 4, 2008 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Class 9 Presentation: Level Elements CLASS TEN - November 11, 2008 Textbook: Game Development Essentials, Chapter 8 and 9 Assignment: Game Design Doc Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - November 18, 2008 Textbook: Game Development Essentials, Chapter 10 Special Guest Speaker: Pamela Dell In-Class Assignment & Discussion CLASS TWELVE - November 25, 2008 Textbook: Game Development Essentials, Chapter 11 CLASS THIRTEEN - December 2, 2008 Textbook: Game Development Essentials, Chapter 12 Assignment: Game Design Document DRAFT Due Class 13 Presentation: Final Review
CLASS FOURTEEN - December 9, 2008 FINAL EXAM Class 14 Presentation: Final Presentations