Game Idea Development

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36-1500 (03) Syllabus

Game Idea Development Spring 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 03, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 9, 2008
  Textbook: Game Development Essentials, Overview
  Assignment:
        Favorite Game Assignment (Due September 16, 2008)
  In-Class Assignment & Discussion: Survey 1
  Class 1 Presentation: Introduction
  
  CLASS TWO - September 16, 2008
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Game Analysis Assignment (Due September 23, 2008)
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1
  Class 2 Presentation: Creativity and Flow
                        History
  
  CLASS THREE- September 23, 2008
  Textbook: Game Development Essentials, Chapter 2
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2
  Class 3 Presentation:Types of Players
  
  CLASS FOUR - September 30, 2008
  Textbook: Game Development Essentials, Chapter 3
  Assignment:
        Chapter 3 Review (Due October 7, 2008)
  Special Guest Speaker: Jennifer Thomas, Veronica Press [1]
  In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas 
  Class 4 Presentation: Platforms and Play
  
  CLASS FIVE- October 7, 2008
  Textbook: Game Development Essentials, Chapter 4
  Assignment Review: "This sucks..." (Due October 14, 2008)
  Irreverent Game Reviews: The Escapist [2] 
  Class 5 Presentation: Story and Game Studies
            
  
  CLASS SIX- October 14, 2008
  Textbook: Game Development Essentials, Chapter 5
  Assignment Review: High Concept I (Due October 21, 2008)
  Supplemental Assignment Review: User Centric Design Assignment
          User Centric Design Article (Due October 21, 2008)
  Additional Reading: Wired: MS Game Lab
  Class 6 Presentation: Character Building
  
  CLASS SEVEN- October 21, 2008
  Textbook: Game Development Essentials, Chapter 6
  Assignment: High Concept II (Due October 28, 2008)
  In-Class Assignment: Favorite Character Sketch [3]
  Class 7 Presentation:Agency and Interaction
  
  CLASS EIGHT- October 28, 2008
  Textbook: Midterm
  Class 8 Presentation: Gameplay
  
  CLASS NINE- November 4, 2008
  Textbook: Game Development Essentials, Chapter 7
  Assignment: Game Concept
  Class 9 Presentation: Level Elements
     
  CLASS TEN - November 11, 2008
  Textbook: Game Development Essentials, Chapter 8 and 9
  Assignment: Game Design Doc
  Additional Readings: Document Template
  Class 10 Presentation: 
  CLASS ELEVEN - November 18, 2008
  Textbook: Game Development Essentials, Chapter 10
  Special Guest Speaker: Pamela Dell
  In-Class Assignment & Discussion
 
  CLASS TWELVE - November 25, 2008
  Textbook: Game Development Essentials, Chapter 11 
  
  CLASS THIRTEEN - December 2, 2008
  Textbook: Game Development Essentials, Chapter 12
  Assignment: Game Design Document DRAFT Due 
  Class 13 Presentation: Final Review
  CLASS FOURTEEN - December 9, 2008
  FINAL EXAM 
  Class 14 Presentation: Final Presentations

Links

User Centric Design User Centric Design