Difference between revisions of "Game Idea Development"

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[[Category:Game Idea Development]]
 
[[Category:Game Idea Development]]
  
== 36-1500 (03) Syllabus==
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== 36-1500 (01) Syllabus==
[http://iam.colum.edu/GameIdeaDev/36-1500-01_GameIdeaDev_Syllabus_Sp08_JF.pdf Game Idea Development Spring 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 03, Torco Building, Room 606)]<br>
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[http://iam.colum.edu/IntroGameDev/Syllabus/IAM_36-1500-01_FA08.pdf Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)]<br>
  
 
==Handouts and Assignments==
 
==Handouts and Assignments==
 +
 +
  '''CLASS ONE - September 2, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey
 +
  '''Assignment:'''
 +
        [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008)
 
    
 
    
   '''CLASS ONE - September 9, 2008'''
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   '''CLASS TWO - September 9, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Overview
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   '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due September 16, 2008)
+
         [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008)
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1]
+
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
   '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
+
  [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
 +
  [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 +
   '''Future Assignment Review:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template]
 
    
 
    
   '''CLASS TWO - September 16, 2008'''
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   '''CLASS THREE - September 16, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 1
+
  '''Announcements: Terrance Hannum, IAM'''
 +
   '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due September 23, 2008)
+
         [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008)
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1]
+
   '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1]
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
+
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
                        [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
 
    
 
    
   '''CLASS THREE- September 23, 2008'''
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   '''CLASS FOUR- September 23, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
+
  '''Guest Speaker: Andy Oleksiuk, IAM'''
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
+
   '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2]
 +
   '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
    
 
    
   '''CLASS FOUR - September 30, 2008'''
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   '''CLASS FIVE - September 30, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 3
+
  '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts'''
 +
   '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due October 7, 2008)
+
         [Game Analysis II] (Due October 7,
  '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
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   '''Class 5 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
  '''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas'''
 
   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
 
    
 
    
   '''CLASS FIVE- October 7, 2008'''
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   '''CLASS SIX- October 7, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
+
  '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due October 14, 2008)
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity
   '''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/]  
+
   '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008)
   '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
+
   '''Class 6 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
           
+
   [http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
+
     
   '''CLASS SIX- October 14, 2008'''
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   '''CLASS SEVEN- October 14, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
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   '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due October 21, 2008)
+
   '''Assignment Review:''' [High Concept I] (Due October 21, 2008)
  '''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment]
+
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
          [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due October 21, 2008)
 
  '''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab]
 
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
 
    
 
    
   '''CLASS SEVEN- October 21, 2008'''
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   '''CLASS EIGHT- October 21, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
+
  '''Special Guest: Margo Dumelle, IAM'''
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due October 28, 2008)
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design
  '''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf]
+
   '''Assignment:''' [High Concept II] (Due October 28, 2008)
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
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   '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
    
 
    
   '''CLASS EIGHT- October 28, 2008'''
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   '''CLASS NINE- October 28, 2008'''
 
   '''Textbook:''' Midterm
 
   '''Textbook:''' Midterm
   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
+
   '''Class 9 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template Review]
 
    
 
    
   '''CLASS NINE- November 4, 2008'''
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   '''CLASS TEN- November 4, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 7
+
  '''Special Guest: Jennie Fauls, English Department'''
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design
  '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
+
   '''Assignment:''' [Game Concept]
 
        
 
        
   '''CLASS TEN - November 11, 2008'''
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   '''CLASS ELEVEN - November 11, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9
+
  '''Special Guests: Jason Gesitweidt's Class, IAM'''
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc]
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 9, Audio/Atmosphere
  '''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template]
+
   '''Assignment:''' [Game Design Doc Draft]
  '''Class 10 Presentation:'''
 
  
   '''CLASS ELEVEN - November 18, 2008'''
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   '''CLASS TWELVE - November 18, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
+
   '''Guest Speaker: Pamela Dell'''
   '''Special Guest Speaker: Pamela Dell'''
+
  '''Student Evaluations of Teaching & Learning'''
  '''In-Class Assignment & Discussion'''
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 10, Development Team Responsibilities
 
+
   '''CLASS TWELVE - November 25, 2008'''
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   '''CLASS THIRTEEN - November 25, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 11  
+
   '''Textbook:''' ''Game Development Essentials'', Chapters 11-12, Production & Management, Marketing
 
    
 
    
   '''CLASS THIRTEEN - December 2, 2008'''
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   '''CLASS FOURTEEN - December 2, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
+
   '''Special Guests: TBA'''
  '''Assignment: Game Design Document DRAFT Due'''  
+
  '''Textbook:''' ''Game Development Essentials'', Final Review
   '''Class 13 Presentation: Final Review'''
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   '''Class Presentations: Final Game Design Doc'''
  
   '''CLASS FOURTEEN - December 9, 2008'''
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   '''CLASS FIFTEEN - December 9, 2008'''
   '''FINAL EXAM'''
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   '''FINAL EXAM'''
  '''Class 14 Presentation: Final Presentations'''
 
  
 
==Links==
 
==Links==

Latest revision as of 18:55, 8 September 2008


36-1500 (01) Syllabus

Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 2, 2008
  Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey
  Assignment:
        Favorite Game Assignment (Due September 9, 2008)
  
  CLASS TWO - September 9, 2008
  Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity
  Assignment:
        Game Analysis I Assignment (Due September 16, 2008)
  Class 2 Presentation: Introduction
  Creativity and Flow
  History
  Future Assignment Review:Document Template
  
  CLASS THREE - September 16, 2008
  Announcements: Terrance Hannum, IAM
  Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development
  Assignment:
        User-Centric Design Article and Short Essay (Due September 23, 2008)
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1]
  Class 3 Presentation:Types of Players
  
  CLASS FOUR- September 23, 2008
  Guest Speaker: Andy Oleksiuk, IAM
  Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2]
  Class 4 Presentation:Platforms and Play
  
  CLASS FIVE - September 30, 2008
  Guest Speaker: Gina Ordaz, Center for Book & Paper Arts
  Textbook: Game Development Essentials, Chapter 4, Storytelling
  Assignment:
        [Game Analysis II] (Due October 7,
  Class 5 Presentation:Story and Game Studies
  
  CLASS SIX- October 7, 2008
  Guest Speaker: Jennifer Thomas, Veronica Press [1]
  Textbook: Game Development Essentials, Chapter 5, Character Development & Identity
  Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008)
  Class 6 Presentation:Character Building
  Agency and Interaction
     
  CLASS SEVEN- October 14, 2008
  Textbook: Game Development Essentials, Chapter 6, Gameplay Theory
  Assignment Review: [High Concept I] (Due October 21, 2008)
  Class 7 Presentation:Gameplay
  
  CLASS EIGHT- October 21, 2008
  Special Guest: Margo Dumelle, IAM
  Textbook: Game Development Essentials, Chapter 7, Level Design
  Assignment: [High Concept II] (Due October 28, 2008)
  Class 8 Presentation:Level Elements
  
  CLASS NINE- October 28, 2008
  Textbook: Midterm
  Class 9 Presentation:Document Template Review
  
  CLASS TEN- November 4, 2008
  Special Guest: Jennie Fauls, English Department
  Textbook: Game Development Essentials, Chapter 8, Interface Design
  Assignment: [Game Concept]
     
  CLASS ELEVEN - November 11, 2008
  Special Guests: Jason Gesitweidt's Class, IAM
  Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere
  Assignment: [Game Design Doc Draft]
  CLASS TWELVE - November 18, 2008
  Guest Speaker: Pamela Dell
  Student Evaluations of Teaching & Learning
  Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities

  CLASS THIRTEEN - November 25, 2008
  Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing
  
  CLASS FOURTEEN - December 2, 2008
  Special Guests: TBA
  Textbook: Game Development Essentials, Final Review
  Class Presentations: Final Game Design Doc
  CLASS FIFTEEN - December 9, 2008
  FINAL EXAM

Links

User Centric Design User Centric Design