Difference between revisions of "Game Idea Development"

esse quam videri
Jump to: navigation, search
(36-1500 (03) Syllabus)
(Handouts and Assignments)
Line 5: Line 5:
  
 
==Handouts and Assignments==
 
==Handouts and Assignments==
 +
 +
'''CLASS ONE - September 2, 2008'''
 +
  '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey
 +
  '''Assignment:'''
 +
        [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008)
 
    
 
    
   '''CLASS ONE - September 9, 2008'''
+
   '''CLASS TWO - September 9, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Overview
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due September 16, 2008)
+
         [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008)
  '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1]
+
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
   '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
 
 
    
 
    
   '''CLASS TWO - September 16, 2008'''
+
   '''CLASS THREE - September 16, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 1
+
  '''Announcements: Terrance Hannum, IAM'''
 +
   '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due September 23, 2008)
+
         [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008)
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1]
+
   '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1]
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
+
   '''Class 3 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
 
                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
    
 
    
   '''CLASS THREE- September 23, 2008'''
+
   '''CLASS FOUR- September 23, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
+
  '''Guest Speaker: Andy Oleksiuk, IAM'''
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
+
   '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2]
 +
   '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 
    
 
    
   '''CLASS FOUR - September 30, 2008'''
+
   '''CLASS FIVE - September 30, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 3
+
  '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts'''
 +
   '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due October 7, 2008)
+
         [Game Analysis II] (Due October 7,
  '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
+
   '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
  '''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas'''
 
   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
 
    
 
    
   '''CLASS FIVE- October 7, 2008'''
+
   '''CLASS SIX- October 7, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
+
  '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due October 14, 2008)
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity
  '''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/]
+
   '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008)
   '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
+
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
           
+
     
 
+
   '''CLASS SEVEN- October 14, 2008'''
   '''CLASS SIX- October 14, 2008'''
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
+
   '''Assignment Review:''' [High Concept I] (Due October 21, 2008)
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due October 21, 2008)
+
   '''Class 7 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
  '''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment]
 
          [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due October 21, 2008)
 
  '''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab]
 
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
 
    
 
    
   '''CLASS SEVEN- October 21, 2008'''
+
   '''CLASS EIGHT- October 21, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
+
  '''Special Guest: Margo Dumelle, IAM'''
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due October 28, 2008)
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design
  '''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf]
+
   '''Assignment:''' [High Concept II] (Due October 28, 2008)
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
+
   '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
    
 
    
   '''CLASS EIGHT- October 28, 2008'''
+
   '''CLASS NINE- October 28, 2008'''
 
   '''Textbook:''' Midterm
 
   '''Textbook:''' Midterm
   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
+
   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 
    
 
    
   '''CLASS NINE- November 4, 2008'''
+
   '''CLASS TEN- November 4, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 7
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
+
   '''Class 10 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
        
 
        
   '''CLASS TEN - November 11, 2008'''
+
   '''CLASS ELEVEN - November 11, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc]
Line 70: Line 71:
 
   '''Class 10 Presentation:'''  
 
   '''Class 10 Presentation:'''  
  
   '''CLASS ELEVEN - November 18, 2008'''
+
   '''CLASS TWELVE - November 18, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''In-Class Assignment & Discussion'''
 
   '''In-Class Assignment & Discussion'''
 
    
 
    
   '''CLASS TWELVE - November 25, 2008'''
+
   '''CLASS THIRTEEN - November 25, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 11  
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 11  
 
    
 
    
   '''CLASS THIRTEEN - December 2, 2008'''
+
   '''CLASS FOURTEEN - December 2, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
 
   '''Assignment: Game Design Document DRAFT Due'''  
 
   '''Assignment: Game Design Document DRAFT Due'''  
 
   '''Class 13 Presentation: Final Review'''
 
   '''Class 13 Presentation: Final Review'''
  
   '''CLASS FOURTEEN - December 9, 2008'''
+
   '''CLASS FIFTEEN - December 9, 2008'''
 
   '''FINAL EXAM'''  
 
   '''FINAL EXAM'''  
 
   '''Class 14 Presentation: Final Presentations'''
 
   '''Class 14 Presentation: Final Presentations'''

Revision as of 18:37, 8 September 2008


36-1500 (01) Syllabus

Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)

Handouts and Assignments

CLASS ONE - September 2, 2008

  Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey
  Assignment:
        Favorite Game Assignment (Due September 9, 2008)
  
  CLASS TWO - September 9, 2008
  Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity
  Assignment:
        Game Analysis I Assignment (Due September 16, 2008)
  Class 2 Presentation: Introduction
  
  CLASS THREE - September 16, 2008
  Announcements: Terrance Hannum, IAM
  Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development
  Assignment:
        User-Centric Design Article and Short Essay (Due September 23, 2008)
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1]
  Class 3 Presentation: Creativity and Flow
                        History
  
  CLASS FOUR- September 23, 2008
  Guest Speaker: Andy Oleksiuk, IAM
  Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2]
  Class 4 Presentation:Types of Players
  
  CLASS FIVE - September 30, 2008
  Guest Speaker: Gina Ordaz, Center for Book & Paper Arts
  Textbook: Game Development Essentials, Chapter 4, Storytelling
  Assignment:
        [Game Analysis II] (Due October 7,
  Class 5 Presentation: Platforms and Play
  
  CLASS SIX- October 7, 2008
  Guest Speaker: Jennifer Thomas, Veronica Press [1]
  Textbook: Game Development Essentials, Chapter 5, Character Development & Identity
  Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008)
  Class 6 Presentation: Story and Game Studies
     
  CLASS SEVEN- October 14, 2008
  Textbook: Game Development Essentials, Chapter 6, Gameplay Theory
  Assignment Review: [High Concept I] (Due October 21, 2008)
  Class 7 Presentation: Character Building
  
  CLASS EIGHT- October 21, 2008
  Special Guest: Margo Dumelle, IAM
  Textbook: Game Development Essentials, Chapter 7, Level Design
  Assignment: [High Concept II] (Due October 28, 2008)
  Class 8 Presentation:Agency and Interaction
  
  CLASS NINE- October 28, 2008
  Textbook: Midterm
  Class 9 Presentation: Gameplay
  
  CLASS TEN- November 4, 2008
  Textbook: Game Development Essentials, Chapter 8, Interface Design
  Assignment: Game Concept
  Class 10 Presentation: Level Elements
     
  CLASS ELEVEN - November 11, 2008
  Textbook: Game Development Essentials, Chapter 8 and 9
  Assignment: Game Design Doc
  Additional Readings: Document Template
  Class 10 Presentation: 
  CLASS TWELVE - November 18, 2008
  Textbook: Game Development Essentials, Chapter 10
  Special Guest Speaker: Pamela Dell
  In-Class Assignment & Discussion
 
  CLASS THIRTEEN - November 25, 2008
  Textbook: Game Development Essentials, Chapter 11 
  
  CLASS FOURTEEN - December 2, 2008
  Textbook: Game Development Essentials, Chapter 12
  Assignment: Game Design Document DRAFT Due 
  Class 13 Presentation: Final Review
  CLASS FIFTEEN - December 9, 2008
  FINAL EXAM 
  Class 14 Presentation: Final Presentations

Links

User Centric Design User Centric Design