Difference between revisions of "Game Idea Development"
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==Handouts and Assignments== | ==Handouts and Assignments== | ||
+ | |||
+ | '''CLASS ONE - September 2, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey | ||
+ | '''Assignment:''' | ||
+ | [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008) | ||
− | '''CLASS | + | '''CLASS TWO - September 9, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', | + | '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity |
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/ | + | [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008) |
− | + | '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | |
− | '''Class | ||
− | '''CLASS | + | '''CLASS THREE - September 16, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Announcements: Terrance Hannum, IAM''' |
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/ | + | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008) |
− | '''In-Class Assignment & Discussion:''' [ | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1] |
− | '''Class | + | '''Class 3 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] |
[http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
− | '''CLASS | + | '''CLASS FOUR- September 23, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Guest Speaker: Andy Oleksiuk, IAM''' |
− | '''In-Class Assignment & Discussion:''' [ | + | '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals |
− | '''Class | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2] |
+ | '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
− | '''CLASS | + | '''CLASS FIVE - September 30, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts''' |
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [ | + | [Game Analysis II] (Due October 7, |
− | + | '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | |
− | |||
− | '''Class | ||
− | '''CLASS | + | '''CLASS SIX- October 7, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454] |
− | '''Assignment Review:''' [ | + | '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity |
− | + | '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008) | |
− | '''Class | + | '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies] |
− | + | ||
− | + | '''CLASS SEVEN- October 14, 2008''' | |
− | '''CLASS | + | '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Assignment Review:''' [High Concept I] (Due October 21, 2008) |
− | '''Assignment Review:''' [ | + | '''Class 7 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] |
− | |||
− | |||
− | |||
− | '''Class | ||
− | '''CLASS | + | '''CLASS EIGHT- October 21, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Special Guest: Margo Dumelle, IAM''' |
− | '''Assignment:''' [ | + | '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design |
− | + | '''Assignment:''' [High Concept II] (Due October 28, 2008) | |
− | '''Class | + | '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] |
− | '''CLASS | + | '''CLASS NINE- October 28, 2008''' |
'''Textbook:''' Midterm | '''Textbook:''' Midterm | ||
− | '''Class | + | '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] |
− | '''CLASS | + | '''CLASS TEN- November 4, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design |
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | ||
− | '''Class | + | '''Class 10 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] |
− | '''CLASS | + | '''CLASS ELEVEN - November 11, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9 | '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] | ||
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'''Class 10 Presentation:''' | '''Class 10 Presentation:''' | ||
− | '''CLASS | + | '''CLASS TWELVE - November 18, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 10 | '''Textbook:''' ''Game Development Essentials'', Chapter 10 | ||
'''Special Guest Speaker: Pamela Dell''' | '''Special Guest Speaker: Pamela Dell''' | ||
'''In-Class Assignment & Discussion''' | '''In-Class Assignment & Discussion''' | ||
− | '''CLASS | + | '''CLASS THIRTEEN - November 25, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 11 | '''Textbook:''' ''Game Development Essentials'', Chapter 11 | ||
− | '''CLASS | + | '''CLASS FOURTEEN - December 2, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 12 | '''Textbook:''' ''Game Development Essentials'', Chapter 12 | ||
'''Assignment: Game Design Document DRAFT Due''' | '''Assignment: Game Design Document DRAFT Due''' | ||
'''Class 13 Presentation: Final Review''' | '''Class 13 Presentation: Final Review''' | ||
− | '''CLASS | + | '''CLASS FIFTEEN - December 9, 2008''' |
'''FINAL EXAM''' | '''FINAL EXAM''' | ||
'''Class 14 Presentation: Final Presentations''' | '''Class 14 Presentation: Final Presentations''' |
Revision as of 18:37, 8 September 2008
36-1500 (01) Syllabus
Handouts and Assignments
CLASS ONE - September 2, 2008
Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey Assignment: Favorite Game Assignment (Due September 9, 2008) CLASS TWO - September 9, 2008 Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity Assignment: Game Analysis I Assignment (Due September 16, 2008) Class 2 Presentation: Introduction CLASS THREE - September 16, 2008 Announcements: Terrance Hannum, IAM Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development Assignment: User-Centric Design Article and Short Essay (Due September 23, 2008) In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1] Class 3 Presentation: Creativity and Flow History CLASS FOUR- September 23, 2008 Guest Speaker: Andy Oleksiuk, IAM Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2] Class 4 Presentation:Types of Players CLASS FIVE - September 30, 2008 Guest Speaker: Gina Ordaz, Center for Book & Paper Arts Textbook: Game Development Essentials, Chapter 4, Storytelling Assignment: [Game Analysis II] (Due October 7, Class 5 Presentation: Platforms and Play CLASS SIX- October 7, 2008 Guest Speaker: Jennifer Thomas, Veronica Press [1] Textbook: Game Development Essentials, Chapter 5, Character Development & Identity Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008) Class 6 Presentation: Story and Game Studies CLASS SEVEN- October 14, 2008 Textbook: Game Development Essentials, Chapter 6, Gameplay Theory Assignment Review: [High Concept I] (Due October 21, 2008) Class 7 Presentation: Character Building CLASS EIGHT- October 21, 2008 Special Guest: Margo Dumelle, IAM Textbook: Game Development Essentials, Chapter 7, Level Design Assignment: [High Concept II] (Due October 28, 2008) Class 8 Presentation:Agency and Interaction CLASS NINE- October 28, 2008 Textbook: Midterm Class 9 Presentation: Gameplay CLASS TEN- November 4, 2008 Textbook: Game Development Essentials, Chapter 8, Interface Design Assignment: Game Concept Class 10 Presentation: Level Elements CLASS ELEVEN - November 11, 2008 Textbook: Game Development Essentials, Chapter 8 and 9 Assignment: Game Design Doc Additional Readings: Document Template Class 10 Presentation:
CLASS TWELVE - November 18, 2008 Textbook: Game Development Essentials, Chapter 10 Special Guest Speaker: Pamela Dell In-Class Assignment & Discussion CLASS THIRTEEN - November 25, 2008 Textbook: Game Development Essentials, Chapter 11 CLASS FOURTEEN - December 2, 2008 Textbook: Game Development Essentials, Chapter 12 Assignment: Game Design Document DRAFT Due Class 13 Presentation: Final Review
CLASS FIFTEEN - December 9, 2008 FINAL EXAM Class 14 Presentation: Final Presentations