Difference between revisions of "Game Idea Development"

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(Handouts and Assignments)
(Handouts and Assignments)
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   '''Textbook:''' ''Game Development Essentials'', Chapter 1
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 1
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08)
+
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due September 23, 2008)
  '''Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405'''
 
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1]
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1]
    '''Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions)''' [http://www.wizards.com/magic/]
 
  '''Bilingual Game Document Review: Mozart Memo Game''' [http://www.piatnik.com/english/games/memos.htm]
 
 
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
 
   '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow]
 
                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
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   '''CLASS THREE- September 23, 2008'''
 
   '''CLASS THREE- September 23, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
  '''Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405'''
 
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
  '''In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides''' [http://www.youtube.com/watch?v=3TWBSMc47bw]
 
  '''In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17)''' [http://www.criterion.com/asp/release.asp?id=44] 
 
  '''Inspiring Book Reference 1: The Stars:  A New Way to See Them by H. A. Rey''' [http://www.astrophysicsspectator.com/books/Rey.H.A._Stars.html]
 
  '''Inspiring Book Reference 2: Rinzen Presents: Neighbourhood''' [http://www.rinzen.com/?id=339]
 
  '''Inspiring Book Reference 3: Game Design Workshop''' [http://www.amazon.com/Game-Design-Workshop-Prototyping-Playtesting/dp/1578202221]
 
  '''Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art''' [http://www.mimcubes.com/]
 
  '''Inspiring Casual Games: Ferry Halim's Orisinal''' [http://www.ferryhalim.com/orisinal/]
 
  '''Game Document Review: Mosaik Wooden Art Cubes by Naef''' [http://www.growmodern.com/designers/26/products?gclid=CLTkjKuTz5ECFQ30Igodhm6Bzg]
 
 
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 
    
 
    
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   '''Textbook:''' ''Game Development Essentials'', Chapter 3
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 3
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due 26Feb08)
+
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due October 7, 2008)
 
   '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
 
   '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454]
 
   '''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas'''  
 
   '''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas'''  
  '''Related Exhibition Link 1''' [http://www.artic.edu/aic/exhibitions/exhibition/verge]
 
  '''Related Exhibition Link 2''' [http://www.laurengreenfield.com/]
 
  '''Code-Switching Research''' [http://articulab.northwestern.edu/]
 
  '''In-Class Reading:  On personal legends, balancing quests and following dreams from "The Alchemist" by Paulo Coelho (pgs. 28-32)''' [http://en.wikipedia.org/wiki/The_Alchemist_(book)]
 
 
   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
    
 
    
 
   '''CLASS FIVE- October 7, 2008'''
 
   '''CLASS FIVE- October 7, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due 04Mar08)
+
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due October 14, 2008)
 
   '''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/]  
 
   '''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/]  
  '''In-Class Reading:  Follow Your Own Adventure: Lost in Austen''' [http://www.amazon.com/Lost-Austen-Create-Your-Adventure/dp/1594482586]
 
  '''In-Class Game Screening & Discussion: flOw''' [http://intihuatani.usc.edu/cloud/flowing/]
 
  '''In-Class GDC Game Preview: Fez''' [http://www.joystiq.com/2007/10/11/fez-teaser-trailer-bends-dimensions/]
 
  '''In-Class Multimedia Screening, Document  Review  & Discussion: ashes and snow''' [http://www.ashesandsnow.org/]
 
  '''Class 4 Presentation Continued:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
 
   '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
 
   '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies]
 
              
 
              
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   '''CLASS SIX- October 14, 2008'''
 
   '''CLASS SIX- October 14, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due 11Mar08)
+
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due October 21, 2008)
 
   '''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment]
 
   '''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment]
           [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due 18Mar08)
+
           [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due October 21, 2008)
 
   '''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab]
 
   '''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab]
  '''Inspiring Book Reference 1: The Father Christmas Letters''' [http://www.amazon.com/Father-Christmas-Letters-J-R-R-Tolkien/dp/039559698X]
 
  '''Inspiring Book Reference 2: The Tolkien Companion''' [http://www.amazon.com/Complete-Tolkien-Companion-Totally-Revised/dp/0312339127]
 
  '''Inspiring Book Reference 3: Tales Before Tolkien''' [http://www.amazon.com/Tales-Before-Tolkien-Modern-Fantasy/dp/0345458559]
 
 
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
    
 
    
 
   '''CLASS SEVEN- October 21, 2008'''
 
   '''CLASS SEVEN- October 21, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due 18Mar08)
+
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due October 28, 2008)
 
   '''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf]
 
   '''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf]
  '''In-Class Screening & Discussion: Jean Cocteau's "Beauty and the Beast"''' [http://www.criterion.com/asp/release.asp?id=6&eid=271&section=essay]
 
  '''Inspiring Book Reference 1: The Fairy Tale of My Life, Illustrated by Niels Larsen Stevns''' [http://www.amazon.com/Fairy-Tale-My-Life-Autobiography/dp/0815411057]
 
  '''Inspiring Book Reference 2: Fairy Tales by Hans Andersen, Illustrated by Kay Nielsen''' [http://www.amazon.com/Fairy-Tales-Andersen-Illustrated-Nielsen/dp/B000S8JWVW/]
 
  '''Document Review: Wooden Fairy Tale Blocks from HCA's Tales and "Beauty and the Beast"'''
 
 
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
    
 
    
 
   '''CLASS EIGHT- October 28, 2008'''
 
   '''CLASS EIGHT- October 28, 2008'''
 
   '''Textbook:''' Midterm
 
   '''Textbook:''' Midterm
  '''In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii'''[http://www.smashbros.com/en_us/index.html]
 
  '''Supplemental Reading Assignment for Next Week: The Hegemony of Play''' [http://www.ludica.org.uk/LudicaHegemony.pdf]
 
  '''Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices'''
 
 
   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 
   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 
    
 
    
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   '''Textbook:''' ''Game Development Essentials'', Chapter 7
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 7
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
  '''Supplemental Assignment:'''
 
  '''Additional Readings:'''
 
 
   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
        
 
        
 
   '''CLASS TEN - November 11, 2008'''
 
   '''CLASS TEN - November 11, 2008'''
  '''Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405'''
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9
   '''Textbook:''' ''Game Development Essentials'', Chapter 8
 
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc]
  '''Special Guest Speaker: Andy Oleksiuk'''
 
 
   '''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template]
 
   '''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template]
   '''Class 10 Presentation: MMOGs/Second Life'''
+
   '''Class 10 Presentation:  
  
 
   '''CLASS ELEVEN - November 18, 2008'''
 
   '''CLASS ELEVEN - November 18, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 9
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''In-Class Assignment & Discussion'''
 
   '''In-Class Assignment & Discussion'''
 
    
 
    
 
   '''CLASS TWELVE - November 25, 2008'''
 
   '''CLASS TWELVE - November 25, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 11
  '''Assignment:'''
+
  '  
  '''Supplemental Assignment:'''
 
  '''Additional Readings:'''  
 
  
 
   '''CLASS THIRTEEN - December 2, 2008'''
 
   '''CLASS THIRTEEN - December 2, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 11
+
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
 
   '''Assignment: Game Design Document DRAFT Due'''  
 
   '''Assignment: Game Design Document DRAFT Due'''  
  '''Guest Speakers: Game Document Development I Class Presentations and Discussion'''
+
   '''Class 13 Presentation: Final Review'''
   '''Class 13 Presentation: Assignment Review'''
 
  
 
   '''CLASS FOURTEEN - December 9, 2008'''
 
   '''CLASS FOURTEEN - December 9, 2008'''
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
+
   '''FINAL EXAM'''  
  '''Assignment:'''
 
  '''Supplemental Assignment:'''
 
  '''Additional Readings:'''  
 
 
   '''Class 14 Presentation: Final Presentations'''
 
   '''Class 14 Presentation: Final Presentations'''
 
  '''CLASS FIFTEEN - 13May08'''
 
  '''Textbook:''' ''Final Exam''
 
  '''Assignment:'''
 
  '''Supplemental Assignment:'''
 
  '''Additional Readings:'''
 
  '''Class 15 Presentation: Final Presentations'''
 
  
 
==Links==
 
==Links==

Revision as of 20:16, 14 August 2008


36-1500 (03) Syllabus

Game Idea Development Spring 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 03, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 9, 2008
  Textbook: Game Development Essentials, Overview
  Assignment:
        Favorite Game Assignment (Due September 16, 2008)
  In-Class Assignment & Discussion: Survey 1
  Class 1 Presentation: Introduction
  
  CLASS TWO - September 16, 2008
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Game Analysis Assignment (Due September 23, 2008)
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1
  Class 2 Presentation: Creativity and Flow
                        History
  
  CLASS THREE- September 23, 2008
  Textbook: Game Development Essentials, Chapter 2
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2
  Class 3 Presentation:Types of Players
  
  CLASS FOUR - September 30, 2008
  Textbook: Game Development Essentials, Chapter 3
  Assignment:
        Chapter 3 Review (Due October 7, 2008)
  Special Guest Speaker: Jennifer Thomas, Veronica Press [1]
  In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas 
  Class 4 Presentation: Platforms and Play
  
  CLASS FIVE- October 7, 2008
  Textbook: Game Development Essentials, Chapter 4
  Assignment Review: "This sucks..." (Due October 14, 2008)
  Irreverent Game Reviews: The Escapist [2] 
  Class 5 Presentation: Story and Game Studies
            
  
  CLASS SIX- October 14, 2008
  Textbook: Game Development Essentials, Chapter 5
  Assignment Review: High Concept I (Due October 21, 2008)
  Supplemental Assignment Review: User Centric Design Assignment
          User Centric Design Article (Due October 21, 2008)
  Additional Reading: Wired: MS Game Lab
  Class 6 Presentation: Character Building
  
  CLASS SEVEN- October 21, 2008
  Textbook: Game Development Essentials, Chapter 6
  Assignment: High Concept II (Due October 28, 2008)
  In-Class Assignment: Favorite Character Sketch [3]
  Class 7 Presentation:Agency and Interaction
  
  CLASS EIGHT- October 28, 2008
  Textbook: Midterm
  Class 8 Presentation: Gameplay
  
  CLASS NINE- November 4, 2008
  Textbook: Game Development Essentials, Chapter 7
  Assignment: Game Concept
  Class 9 Presentation: Level Elements
     
  CLASS TEN - November 11, 2008
  Textbook: Game Development Essentials, Chapter 8 and 9
  Assignment: Game Design Doc
  Additional Readings: Document Template
  Class 10 Presentation: 
  CLASS ELEVEN - November 18, 2008
  Textbook: Game Development Essentials, Chapter 10
  Special Guest Speaker: Pamela Dell
  In-Class Assignment & Discussion
 
  CLASS TWELVE - November 25, 2008
  Textbook: Game Development Essentials, Chapter 11 
 ' 
  CLASS THIRTEEN - December 2, 2008
  Textbook: Game Development Essentials, Chapter 12
  Assignment: Game Design Document DRAFT Due 
  Class 13 Presentation: Final Review
  CLASS FOURTEEN - December 9, 2008
  FINAL EXAM 
  Class 14 Presentation: Final Presentations

Links

User Centric Design User Centric Design