Difference between revisions of "Game Idea Development"
esse quam videri
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==Handouts and Assignments== | ==Handouts and Assignments== | ||
− | '''CLASS ONE - | + | '''CLASS ONE - September 9, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Overview | '''Textbook:''' ''Game Development Essentials'', Overview | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due | + | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due September 16, 2008) |
'''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1] | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1] | ||
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− | |||
'''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | ||
− | '''CLASS TWO - | + | '''CLASS TWO - September 16, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 1 | '''Textbook:''' ''Game Development Essentials'', Chapter 1 | ||
'''Assignment:''' | '''Assignment:''' | ||
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[http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
− | '''CLASS THREE- | + | '''CLASS THREE- September 23, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 2 | '''Textbook:''' ''Game Development Essentials'', Chapter 2 | ||
'''Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405''' | '''Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405''' | ||
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'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
− | '''CLASS FOUR - | + | '''CLASS FOUR - September 30, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 3 | '''Textbook:''' ''Game Development Essentials'', Chapter 3 | ||
'''Assignment:''' | '''Assignment:''' | ||
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'''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | ||
− | '''CLASS FIVE- | + | '''CLASS FIVE- October 7, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 4 | '''Textbook:''' ''Game Development Essentials'', Chapter 4 | ||
'''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due 04Mar08) | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due 04Mar08) | ||
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− | '''CLASS SIX- | + | '''CLASS SIX- October 14, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 5 | '''Textbook:''' ''Game Development Essentials'', Chapter 5 | ||
'''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due 11Mar08) | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due 11Mar08) | ||
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'''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | ||
− | '''CLASS SEVEN- | + | '''CLASS SEVEN- October 21, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 6 | '''Textbook:''' ''Game Development Essentials'', Chapter 6 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due 18Mar08) | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due 18Mar08) | ||
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'''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | ||
− | '''CLASS EIGHT- | + | '''CLASS EIGHT- October 28, 2008''' |
'''Textbook:''' Midterm | '''Textbook:''' Midterm | ||
'''In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii'''[http://www.smashbros.com/en_us/index.html] | '''In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii'''[http://www.smashbros.com/en_us/index.html] | ||
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'''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
− | '''CLASS NINE- | + | '''CLASS NINE- November 4, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 7 | '''Textbook:''' ''Game Development Essentials'', Chapter 7 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | ||
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'''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | ||
− | '''CLASS TEN - | + | '''CLASS TEN - November 11, 2008''' |
'''Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405''' | '''Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 8 | '''Textbook:''' ''Game Development Essentials'', Chapter 8 | ||
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'''Class 10 Presentation: MMOGs/Second Life''' | '''Class 10 Presentation: MMOGs/Second Life''' | ||
− | '''CLASS ELEVEN - | + | '''CLASS ELEVEN - November 18, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 9 | '''Textbook:''' ''Game Development Essentials'', Chapter 9 | ||
'''Special Guest Speaker: Pamela Dell''' | '''Special Guest Speaker: Pamela Dell''' | ||
'''In-Class Assignment & Discussion''' | '''In-Class Assignment & Discussion''' | ||
− | '''CLASS TWELVE - | + | '''CLASS TWELVE - November 25, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 10 | '''Textbook:''' ''Game Development Essentials'', Chapter 10 | ||
'''Assignment:''' | '''Assignment:''' | ||
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'''Additional Readings:''' | '''Additional Readings:''' | ||
− | '''CLASS THIRTEEN - | + | '''CLASS THIRTEEN - December 2, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 11 | '''Textbook:''' ''Game Development Essentials'', Chapter 11 | ||
'''Assignment: Game Design Document DRAFT Due''' | '''Assignment: Game Design Document DRAFT Due''' | ||
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'''Class 13 Presentation: Assignment Review''' | '''Class 13 Presentation: Assignment Review''' | ||
− | '''CLASS FOURTEEN - | + | '''CLASS FOURTEEN - December 9, 2008''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 12 | '''Textbook:''' ''Game Development Essentials'', Chapter 12 | ||
'''Assignment:''' | '''Assignment:''' |
Revision as of 20:07, 14 August 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - September 9, 2008 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due September 16, 2008) In-Class Assignment & Discussion: Survey 1 Class 1 Presentation: Introduction CLASS TWO - September 16, 2008 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [1] Bilingual Game Document Review: Mozart Memo Game [2] Class 2 Presentation: Creativity and Flow History CLASS THREE- September 23, 2008 Textbook: Game Development Essentials, Chapter 2 Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [3] In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17) [4] Inspiring Book Reference 1: The Stars: A New Way to See Them by H. A. Rey [5] Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [6] Inspiring Book Reference 3: Game Design Workshop [7] Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art [8] Inspiring Casual Games: Ferry Halim's Orisinal [9] Game Document Review: Mosaik Wooden Art Cubes by Naef [10] Class 3 Presentation:Types of Players CLASS FOUR - September 30, 2008 Textbook: Game Development Essentials, Chapter 3 Assignment: Chapter 3 Review (Due 26Feb08) Special Guest Speaker: Jennifer Thomas, Veronica Press [11] In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas Related Exhibition Link 1 [12] Related Exhibition Link 2 [13] Code-Switching Research [14] In-Class Reading: On personal legends, balancing quests and following dreams from "The Alchemist" by Paulo Coelho (pgs. 28-32) [15] Class 4 Presentation: Platforms and Play CLASS FIVE- October 7, 2008 Textbook: Game Development Essentials, Chapter 4 Assignment Review: "This sucks..." (Due 04Mar08) Irreverent Game Reviews: The Escapist [16] In-Class Reading: Follow Your Own Adventure: Lost in Austen [17] In-Class Game Screening & Discussion: flOw [18] In-Class GDC Game Preview: Fez [19] In-Class Multimedia Screening, Document Review & Discussion: ashes and snow [20] Class 4 Presentation Continued: Platforms and Play Class 5 Presentation: Story and Game Studies CLASS SIX- October 14, 2008 Textbook: Game Development Essentials, Chapter 5 Assignment Review: High Concept I (Due 11Mar08) Supplemental Assignment Review: User Centric Design Assignment User Centric Design Article (Due 18Mar08) Additional Reading: Wired: MS Game Lab Inspiring Book Reference 1: The Father Christmas Letters [21] Inspiring Book Reference 2: The Tolkien Companion [22] Inspiring Book Reference 3: Tales Before Tolkien [23] Class 6 Presentation: Character Building CLASS SEVEN- October 21, 2008 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept II (Due 18Mar08) In-Class Assignment: Favorite Character Sketch [24] In-Class Screening & Discussion: Jean Cocteau's "Beauty and the Beast" [25] Inspiring Book Reference 1: The Fairy Tale of My Life, Illustrated by Niels Larsen Stevns [26] Inspiring Book Reference 2: Fairy Tales by Hans Andersen, Illustrated by Kay Nielsen [27] Document Review: Wooden Fairy Tale Blocks from HCA's Tales and "Beauty and the Beast" Class 7 Presentation:Agency and Interaction CLASS EIGHT- October 28, 2008 Textbook: Midterm In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii[28] Supplemental Reading Assignment for Next Week: The Hegemony of Play [29] Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices Class 8 Presentation: Gameplay CLASS NINE- November 4, 2008 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - November 11, 2008 Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Special Guest Speaker: Andy Oleksiuk Additional Readings: Document Template Class 10 Presentation: MMOGs/Second Life
CLASS ELEVEN - November 18, 2008 Textbook: Game Development Essentials, Chapter 9 Special Guest Speaker: Pamela Dell In-Class Assignment & Discussion CLASS TWELVE - November 25, 2008 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - December 2, 2008 Textbook: Game Development Essentials, Chapter 11 Assignment: Game Design Document DRAFT Due Guest Speakers: Game Document Development I Class Presentations and Discussion Class 13 Presentation: Assignment Review
CLASS FOURTEEN - December 9, 2008 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations