Difference between revisions of "Game Culture"
esse quam videri
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==Resources== | ==Resources== | ||
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+ | ==Temp Notes== | ||
+ | Topics: | ||
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+ | Semiotics and “reading” games | ||
+ | |||
+ | Ludology vs. narratology | ||
+ | |||
+ | Violence in games | ||
+ | |||
+ | Gender and race in games | ||
+ | |||
+ | Social aspects of gaming | ||
+ | |||
+ | |||
+ | |||
+ | Readings: | ||
+ | |||
+ | "Semiotic Domains" by James Gee (WVGHTTU) | ||
+ | |||
+ | Everything Bad is Good for You by Stephen Johnson, pages 1-63 | ||
+ | |||
+ | "Online Gaming and the Interactional Self" by Florence Chee, et al | ||
+ | |||
+ | "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" by Edward Castronova | ||
+ | |||
+ | "A Rape in Cyberspace" by Julian Dibbel | ||
+ | |||
+ | Why Are Video Games Good For Learning? By James Gee | ||
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+ | |||
+ | |||
+ | Assignments: | ||
+ | |||
+ | Game analysis paper | ||
+ | |||
+ | Game journal (blog) | ||
+ | |||
+ | Culture Watch (blog) | ||
+ | |||
+ | Reading response (blog) |
Revision as of 19:08, 19 December 2006
Welcome to Game Culture.
Syllabus
Course Calendar
Assignments
Papers
Resources
Temp Notes
Topics:
Semiotics and “reading” games
Ludology vs. narratology
Violence in games
Gender and race in games
Social aspects of gaming
Readings:
"Semiotic Domains" by James Gee (WVGHTTU)
Everything Bad is Good for You by Stephen Johnson, pages 1-63
"Online Gaming and the Interactional Self" by Florence Chee, et al
"Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" by Edward Castronova
"A Rape in Cyberspace" by Julian Dibbel
Why Are Video Games Good For Learning? By James Gee
Assignments:
Game analysis paper
Game journal (blog)
Culture Watch (blog)
Reading response (blog)