Engine Based Design I
esse quam videri
Welcome to the MediaWiki page for Engine Based Games I (36-2510).
Here you will be able to find links to various required or handy documents, plus some other stuff.
Be sure to check back here often for updates or changes.
SYLLABUS and FINAL PROJECT PACKET
Engine-Based Design Fall 2007 Syllabus
TORQUE REFERENCE DOCS and LINKS
Material taken from GarageGames TDN site is available to students only on the Engine Based Design I class folder. (The ClassFolders directory is mapped to you Z drive on login.)
RELATED READINGS
GROUP ONE Beginning Level Design, Part 1: Level Design Theory Beginning Level Design Part 2: Rules to Design By and Parting Advice Three Inspirations for Creative Level Design Where's the Design in Level Design?, Part One Where's the Design in Level Design?, Part Two
GROUP TWO An Architect's Perspective On Level Design Pre-Production The Architecture of Level Design
GROUP THREE Great Expectations: Building a Player Vocabulary Level Design - Secrets of the Sages
GROUP FOUR Multiplayer Level Design In-Depth, Part 1: The Specific Constraints of Multiplayer Level Design Multiplayer Level Design In-Depth, Part 2: The Rules of Map Design Multiplayer Level Design In-Depth, Part 3: Technical Constraints and Accessibility
GROUP FIVE Spatial Principles of Level-Design in Multi-Player First-Person Shooters