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Revision as of 19:39, 7 February 2020 by Kspriggs01 (talk | contribs) (Definition)
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A class is like a blueprint for an object, it defines what kind of information it has to have and what kinds of things it will be able to do. Each class should be designed to only accomplish one specific task, therefore a complete program will use many different classes.



See also

- Abstract Class

- Inheritance

- Encapsulation

- Object Oriented Programming

- Object

Additional Links

Programming Tutorial: Classes Part 1
Programming Tutorial: Classes Part 2