Difference between revisions of "Character Design & Modeling"
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<p><strong>Week 1</strong> Is an introduction to the course, direction on creating image planes and modeling a character's most basic silhouette.</p> | <p><strong>Week 1</strong> Is an introduction to the course, direction on creating image planes and modeling a character's most basic silhouette.</p> | ||
<ol> | <ol> | ||
− | <li><a href="http://iam.colum.edu/screenz/FA12_CharDesModeling/wk1 _1_imageplanes/wk1 | + | <li><a href="http://iam.colum.edu/screenz/FA12_CharDesModeling/wk1 _1_imageplanes/wk1 _1_imageplanes.html" target="_blank">Image Planes</a></li> |
− | <li><a href="http://iam.colum.edu/screenz/FA12_CharDesModeling/ | + | <li><a href="http://iam.colum.edu/screenz/FA12_CharDesModeling/wk1_2_modeling/wk1_2_modeling.html" target="_blank">Basic Modeling</a></li> |
</ol> | </ol> | ||
</p> | </p> |
Latest revision as of 23:54, 30 January 2013
Character Design and Modeling
Week 1 Is an introduction to the course, direction on creating image planes and modeling a character's most basic silhouette.
Week 2 demonstrates arm and leg connections.
Week 3 instructs on creating facial features and the head.
Week 4 Talks further about the head, creating UVs for texturing, and modeling the breast.
Week 5 discusses painting and texturing models in Mudbox and Photoshop
Week 6 Rigging, Skinning, Painting Weights, binding, and Hair
- Creating Joints in Maya
- Interactive Skin Bind
- Paint Weights and Component Editor
- Break Binding
- Hair Textures
Week 7 introduces mudbox, sculpting with layers, detail theory, and normal map baking.
Week 8 Instructs on sculpting face detail. This class also demonstrated how to capture textures with a lighting setup and a camera.
Week 9 talks about hand setup, IK handles, Set driven key, and specular textures.
Week 10 discusses lighting techniques and how to render a turntable in maya.
- Three Point Lighting Intro: Key, Fill and Rim Lights
- Physical Sun and Sky in Maya
- Turntable and Batch Rendering
Week 11 discusses Transfer Maps in Maya and Transfer Details in Mudbox.
Week 12 shows how to create cloth details in Mudbox.