Difference between revisions of "Blender tutorial: basic 3D for AR"
(→Blender basics for AR) |
(→Blender basics for AR) |
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*Blender layout | *Blender layout | ||
− | **starts with one screen | + | ***starts with one screen |
− | **Ctrl/Alt(opt)/Q toggles quad view – very useful | + | ***Ctrl/Alt(opt)/Q toggles quad view – very useful |
views: 5 toggles between orthographic and perspective | views: 5 toggles between orthographic and perspective | ||
numbers toggle R, L, Top, front views | numbers toggle R, L, Top, front views | ||
− | **zoom – use wheel, or ctrl middle click | + | ***zoom – use wheel, or ctrl middle click |
− | **rotate POV (our view on the space, not the objects themselves) – use MMB/drag | + | ***rotate POV (our view on the space, not the objects themselves) – use MMB/drag |
− | **slide side to side/up down: shift click MMB | + | ***slide side to side/up down: shift click MMB |
− | **slide L/R: Ctrl wheel | + | ***slide L/R: Ctrl wheel |
− | **slide up/down: shift wheel | + | ***slide up/down: shift wheel |
*3D concepts: | *3D concepts: | ||
Line 42: | Line 42: | ||
*object creation: start with graphic primitives | *object creation: start with graphic primitives | ||
− | **(L click moves point of origin – R&W circle - for new object, shift C *to re-center) | + | ***(L click moves point of origin – R&W circle - for new object, shift C *to re-center) |
− | **can see on view screen and in outliner upper R | + | ***can see on view screen and in outliner upper R |
*basic transforms: RTS | *basic transforms: RTS | ||
− | **certain options only available when you make a new object, Lower L panel | + | ***certain options only available when you make a new object, Lower L panel |
− | **resolution, size, etc. | + | ***resolution, size, etc. |
*several ways of achieving: | *several ways of achieving: | ||
Line 58: | Line 58: | ||
*local and global (illustrate by creating cylinder, rotating, then translating in global and local) | *local and global (illustrate by creating cylinder, rotating, then translating in global and local) | ||
− | **exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid | + | ***exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid |
*polygonal modeling | *polygonal modeling | ||
− | **(there are also NURBS curves and surfaces – ) | + | ***(there are also NURBS curves and surfaces – ) |
*modifications: rts points, edges, faces | *modifications: rts points, edges, faces | ||
*two edit modes: object, edit | *two edit modes: object, edit |
Revision as of 18:58, 21 March 2013
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Blender basics for AR
- use Blender 2.6 essential training
- go to Oasis – training – lynda.com – blender 2.6
- George Maestri
- forgettability – like any practice, don't go more than 24 hrs.
- using exercise files
- get the cheat sheet (dropbox)
- lots of non intuitive things about the interface
- helpful manual [2]
- good to have 2 screens when using tutorials
- need 3 button mouse, preferably with wheel
- for commands to work, make sure cursor is in window!!!
- Blender layout
***starts with one screen
***Ctrl/Alt(opt)/Q toggles quad view – very useful views: 5 toggles between orthographic and perspective numbers toggle R, L, Top, front views
***zoom – use wheel, or ctrl middle click
***rotate POV (our view on the space, not the objects themselves) – use MMB/drag
***slide side to side/up down: shift click MMB
***slide L/R: Ctrl wheel
***slide up/down: shift wheel
- 3D concepts:
- Cartesian coordinate space– x, y, z (not all apps the same) – keep orientation x across, also axes embedded in grid (meaning of units can be set in R hand panel, under scene/scene (button2)
- right handed rule
*for making things to be transferred to the real world, set before beginning to create a scene
- object creation: start with graphic primitives
***(L click moves point of origin – R&W circle - for new object, shift C *to re-center) ***can see on view screen and in outliner upper R
- basic transforms: RTS
***certain options only available when you make a new object, Lower L panel ***resolution, size, etc.
- several ways of achieving:
- t,r,s keyboard keys
- upper L menu
- icons below view window
- can also move by snapping (object menu below, snap, snap selection to grid, to cursor, snap cursor to center, etc.)
- can modify entire object or, by using manipulators, modify certain aspects of them
- local and global (illustrate by creating cylinder, rotating, then translating in global and local)
***exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid
- polygonal modeling
***(there are also NURBS curves and surfaces – )
- modifications: rts points, edges, faces
- two edit modes: object, edit
- object – entire object; edit – component (points, edges, polygons)
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