Difference between revisions of "Blender tutorial: basic 3D for AR"
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==Blender basics for AR== | ==Blender basics for AR== | ||
− | use Blender 2.6 essential training | + | *use Blender 2.6 essential training |
− | go to Oasis – training – lynda.com – blender 2.6 | + | *go to Oasis – training – lynda.com – blender 2.6 |
− | George Maestri | + | *George Maestri |
− | forgettability – like any practice, don't go more than 24 hrs. | + | *forgettability – like any practice, don't go more than 24 hrs. |
− | using exercise files | + | *using exercise files |
− | get the cheat sheet (dropbox) | + | *get the cheat sheet (dropbox) |
− | lots of non intuitive things about the interface | + | *lots of non intuitive things about the interface |
− | helpful manual [http://wiki.blender.org] | + | *helpful manual [http://wiki.blender.org] |
− | good to have 2 screens when using tutorials | + | *good to have 2 screens when using tutorials |
− | need 3 button mouse, preferably with wheel | + | *need 3 button mouse, preferably with wheel |
− | for commands to work, make sure cursor is in window!!! | + | *for commands to work, make sure cursor is in window!!! |
− | Blender layout | + | *Blender layout |
− | starts with one screen | + | **starts with one screen |
− | Ctrl/Alt(opt)/Q toggles quad view – very useful | + | **Ctrl/Alt(opt)/Q toggles quad view – very useful |
views: 5 toggles between orthographic and perspective | views: 5 toggles between orthographic and perspective | ||
numbers toggle R, L, Top, front views | numbers toggle R, L, Top, front views | ||
− | zoom – use wheel, or ctrl middle click | + | **zoom – use wheel, or ctrl middle click |
− | rotate POV (our view on the space, not the objects themselves) – use MMB/drag | + | **rotate POV (our view on the space, not the objects themselves) – use MMB/drag |
− | slide side to side/up down: shift click MMB | + | **slide side to side/up down: shift click MMB |
− | slide L/R: Ctrl wheel | + | **slide L/R: Ctrl wheel |
− | slide up/down: shift wheel | + | **slide up/down: shift wheel |
− | 3D concepts: | + | *3D concepts: |
− | Cartesian coordinate space– x, y, z (not all apps the same) – keep orientation x across, also axes embedded in grid (meaning of units can be set in R hand panel, under scene/scene (button2) | + | *Cartesian coordinate space– x, y, z (not all apps the same) – keep orientation x across, also axes embedded in grid (meaning of units can be set in R hand panel, under scene/scene (button2) |
− | right handed rule | + | *right handed rule |
− | for making things to be transferred to the real world, set before beginning to create a scene | + | *for making things to be transferred to the real world, set before beginning to create a scene |
− | object creation: start with graphic primitives | + | *object creation: start with graphic primitives |
− | (L click moves point of origin – R&W circle - for new object, shift C to re-center) | + | **(L click moves point of origin – R&W circle - for new object, shift C *to re-center) |
− | can see on view screen and in outliner upper R | + | **can see on view screen and in outliner upper R |
− | basic transforms: RTS | + | *basic transforms: RTS |
− | certain options only available when you make a new object, Lower L panel | + | **certain options only available when you make a new object, Lower L panel |
− | resolution, size, etc. | + | **resolution, size, etc. |
− | several ways of achieving: | + | *several ways of achieving: |
− | t,r,s keyboard keys | + | **t,r,s keyboard keys |
− | upper L menu | + | **upper L menu |
− | icons below view window | + | **icons below view window |
− | can also move by snapping (object menu below, snap, snap selection to grid, to cursor, snap cursor to center, etc.) | + | **can also move by snapping (object menu below, snap, snap selection to grid, to cursor, snap cursor to center, etc.) |
− | can modify entire object or, by using manipulators, modify certain aspects of them | + | *can modify entire object or, by using manipulators, modify certain aspects of them |
− | local and global (illustrate by creating cylinder, rotating, then translating in global and local) | + | *local and global (illustrate by creating cylinder, rotating, then translating in global and local) |
− | exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid | + | **exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid |
− | polygonal modeling | + | *polygonal modeling |
− | (there are also NURBS curves and surfaces – ) | + | **(there are also NURBS curves and surfaces – ) |
− | modifications: rts points, edges, faces | + | *modifications: rts points, edges, faces |
− | two edit modes: object, edit | + | *two edit modes: object, edit |
− | object – entire object; edit – component (points, edges, polygons) | + | *object – entire object; edit – component (points, edges, polygons) |
[http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Mesh_Structures] | [http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Mesh_Structures] |
Revision as of 18:48, 21 March 2013
Blender basics for AR
- use Blender 2.6 essential training
- go to Oasis – training – lynda.com – blender 2.6
- George Maestri
- forgettability – like any practice, don't go more than 24 hrs.
- using exercise files
- get the cheat sheet (dropbox)
- lots of non intuitive things about the interface
- helpful manual [1]
- good to have 2 screens when using tutorials
- need 3 button mouse, preferably with wheel
- for commands to work, make sure cursor is in window!!!
- Blender layout
**starts with one screen **Ctrl/Alt(opt)/Q toggles quad view – very useful views: 5 toggles between orthographic and perspective numbers toggle R, L, Top, front views **zoom – use wheel, or ctrl middle click **rotate POV (our view on the space, not the objects themselves) – use MMB/drag **slide side to side/up down: shift click MMB **slide L/R: Ctrl wheel **slide up/down: shift wheel
- 3D concepts:
- Cartesian coordinate space– x, y, z (not all apps the same) – keep orientation x across, also axes embedded in grid (meaning of units can be set in R hand panel, under scene/scene (button2)
- right handed rule
*for making things to be transferred to the real world, set before beginning to create a scene
- object creation: start with graphic primitives
**(L click moves point of origin – R&W circle - for new object, shift C *to re-center) **can see on view screen and in outliner upper R
- basic transforms: RTS
**certain options only available when you make a new object, Lower L panel **resolution, size, etc.
- several ways of achieving:
- t,r,s keyboard keys
- upper L menu
- icons below view window
- can also move by snapping (object menu below, snap, snap selection to grid, to cursor, snap cursor to center, etc.)
- can modify entire object or, by using manipulators, modify certain aspects of them
- local and global (illustrate by creating cylinder, rotating, then translating in global and local)
**exercise: create mesh cylinder, rotate to 45 degree angle in x, translate to front left corner of grid
- polygonal modeling
**(there are also NURBS curves and surfaces – )
- modifications: rts points, edges, faces
- two edit modes: object, edit
- object – entire object; edit – component (points, edges, polygons)