Difference between revisions of "Basic Android"

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(In Class Demo)
(In Class Demo)
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*Name the Project OOPDog and select Next
 
*Name the Project OOPDog and select Next
 
[[File:AnroidStudioConfigureNewProject.PNG|Alt]]
 
[[File:AnroidStudioConfigureNewProject.PNG|Alt]]
*Select a Minimum SDK for this demo we will use ASI15 : IceCreamSandwich
+
*Select a Minimum SDK for this demo we will use API15 : IceCreamSandwich
 
[[File:AnroidStudioConfigureNewProjectSDK.PNG|Alt]]
 
[[File:AnroidStudioConfigureNewProjectSDK.PNG|Alt]]
*Select Blank Activity for the Project template{{AndroidStudioBlankActivity.PNG|Alt}}
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*Select Blank Activity for the Project template
*The defaults are fine for the activity name select next{{AnroidStudioNewProjectAcvtivity.PNG|Alt}}
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[[File:AndroidStudioBlankActivity.PNG|Alt]]
 +
*The defaults are fine for the activity name select next
 +
[[File:AnroidStudioNewProjectAcvtivity.PNG|Alt]]
  
*After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project {{AndroidStudioShowOpenMyActivity.png|Alt}}
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*After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project  
*Add Dog class {{AndroidStudioNewClass.png|Alt}}
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[[File:AndroidStudioShowOpenMyActivity.png|Alt]]
*Name the class Dog {{AndroidStudioNewClassName.PNG|Alt}}
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*Add Dog class  
 +
[[File:AndroidStudioNewClass.png|Alt]]
 +
*Name the class Dog  
 +
[[File:AndroidStudioNewClassName.PNG|Alt]]
  
*Here is the c# dog class we have been using we need to change it a bit [[Android Studio CSharpDog Code]]
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*Here is the c# dog class we have been using we need to change it a bit  
{{AndroidStudioCSharpDog.PNG|Alt}}
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[[Android Studio CSharpDog Code]]
 +
[[File:AndroidStudioCSharpDog.PNG|Alt]]
 
*In Java [[Android Studio JavaDog]]
 
*In Java [[Android Studio JavaDog]]
{{AndroidStudioJavaDog.PNG|Alt}}
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[[File:AndroidStudioJavaDog.PNG|Alt]]

Revision as of 17:36, 4 April 2016


Android Basics

Basics

  • src folder containing all the source
  • res folder containing all the resources

folder hierarchy explained http://developer.android.com/tools/projects/index.html

First app demo http://developer.android.com/training/basics/firstapp/running-app.html

App lifecycle http://developer.android.com/guide/components/activities.html

activity_lifecycle.png

Resources

No DPI or PPI Andoid uses dp density independent pixels or sp scale interdependent pixels http://developer.android.com/guide/topics/resources/more-resources.html#Dimension

also see supporting multiple screens http://developer.android.com/guide/practices/screens_support.html

Activities

Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle

Get an instance of an object from the R class

/** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        //Get the Button and the TextView from the Resource class
        Button btn = (Button)this.findViewById(R.id.button1);
        final TextView tv = (TextView)this.findViewById(R.id.textView1);  
        String s = "hello";
        tv.setText(s);
    }
notice the cast to the type also notice that the TextView is marked as final 
this is so that we can use it in an inner method

handle a click event

btn.setOnClickListener(new View.OnClickListener() {
			
			@Override
			public void onClick(View v) {
				// TODO Auto-generated method stub
				tv.setText(d.About());
			}
		});

Events

Lots more good reading http://developer.android.com/guide/topics/fundamentals.html


AVD

Dog Class in java

public class Dog {

	public String Name;
	public int Weight;
	public String BarkSound;
	
	//Constructor
	public Dog()
	{
		this.Name = "fido";
		this.Weight = 1;
		this.BarkSound = "woof";
	}
	
	public void Eat()
	{
		this.Weight++;
	}
	public void Poop()
	{
		this.Weight--;
	}
	
	public String About()
	{
		return String.format("Hello my name is %s. I weigh %s lbs",	
				this.Name, this.Weight);
	}
	
	
}

In Class Demo

AndroidStudioConfigure.png

  • Select Android SDK Manager

AndroidStudioSDKManager.png

  • Make sure you have a current SDK for this Demo we will use 23.05

Alt

  • Go back to the main menu and select New Project

Alt

  • Name the Project OOPDog and select Next

Alt

  • Select a Minimum SDK for this demo we will use API15 : IceCreamSandwich

Alt

  • Select Blank Activity for the Project template

Alt

  • The defaults are fine for the activity name select next

Alt

  • After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project

Alt

  • Add Dog class

Alt

  • Name the class Dog

Alt

  • Here is the c# dog class we have been using we need to change it a bit

Android Studio CSharpDog Code Alt

Alt