Difference between revisions of "Basic Android"

esse quam videri
Jump to: navigation, search
(Activities)
(In Class Demo)
 
(39 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
=Android Basics=
 
=Android Basics=
  
*Install 32 bit Java JDK http://www.oracle.com/technetwork/java/javase/downloads/index.html
 
  
*App Inventor Pretty basic web interface an blocks editor to build simple android apps http://appinventor.googlelabs.com/about/ <html><img src="http://appinventor.googlelabs.com/static/images/appinventor_logo.gif"></html>
+
*Install 32 or 64  bit Java JDK http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html
**Setup App Inventor http://appinventor.googlelabs.com/learn/setup/
+
 
 +
*App Inventor Pretty basic web interface an blocks editor to build simple android apps http://appinventor.mit.edu/about/  
 +
**Setup App Inventor http://appinventor.mit.edu/
  
 
*Android SDK
 
*Android SDK
 
**http://developer.android.com/sdk/index.html
 
**http://developer.android.com/sdk/index.html
**Install SDK Installer http://developer.android.com/sdk/tools-notes.html
+
**Download Android Studio
**Install Eclipse http://www.eclipse.org/downloads/
+
**For SDK path we will use c:\user\Android
**Install Eclipse ADT Plugin http://developer.android.com/sdk/eclipse-adt.html#installing
 
  
 
*Android NDK
 
*Android NDK
Line 21: Line 21:
 
==Basics==
 
==Basics==
  
*src folder containg all the source
+
 
 +
*src folder containing all the source
 
*res folder containing all the resources
 
*res folder containing all the resources
 +
 +
folder hierarchy explained http://developer.android.com/tools/projects/index.html
 +
 +
First app demo http://developer.android.com/training/basics/firstapp/running-app.html
 +
 +
App lifecycle http://developer.android.com/guide/components/activities.html
 +
 +
http://developer.android.com/images/activity_lifecycle.png
  
 
==Resources==
 
==Resources==
Line 35: Line 44:
  
 
Get an instance of an object from the R class
 
Get an instance of an object from the R class
  notice the cast to the type
+
<java>Button btn = (Button)this.findViewById(R.id.button1);
+
<syntaxhighlight lang="java">/** Called when the activity is first created. */
</java>
+
    @Override
 +
    public void onCreate(Bundle savedInstanceState) {
 +
        super.onCreate(savedInstanceState);
 +
        setContentView(R.layout.main);
 +
       
 +
        //Get the Button and the TextView from the Resource class
 +
        Button btn = (Button)this.findViewById(R.id.button1); //needs import android.widget.Button;
 +
 
 +
        //Final in java can only be initialized once this is necessary to for use in inner method
 +
        final TextView tv = (TextView)this.findViewById(R.id.textView1);  //needs import android.widget.TextView;
 +
        String s = "hello";
 +
        tv.setText(s);
 +
    }
 +
</syntaxhighlight>
 +
  notice the cast to the type also notice that the TextView is marked as [http://en.wikipedia.org/wiki/Final_%28Java%29 final]
 +
this is so that we can use it in an inner method
 +
 
 +
handle a click event
 +
<syntaxhighlight lang="java">
 +
btn.setOnClickListener(new View.OnClickListener() {
 +
 +
@Override
 +
public void onClick(View v) {
 +
// TODO Auto-generated method stub
 +
tv.setText(d.About());
 +
}
 +
});</syntaxhighlight>
 +
 
 +
We can also do this without the inner method by declaring a click method in the class
 +
<syntaxhighlight lang="java">
 +
public void buttonPressMe_OnCLick(View v)
 +
    {
 +
        TextView tv = (TextView)this.findViewById(R.id.textView2);
 +
        tv.setText("Hello From Button!!");
 +
    }
 +
</syntaxhighlight>
 +
Then we can set the click handler in the layout xml in out case acivity_main.xml
 +
<syntaxhighlight lang="xml">
 +
<Button
 +
        android:text="Press Me"
 +
        android:layout_width="wrap_content"
 +
        android:layout_height="wrap_content"
 +
        android:layout_below="@+id/textView"
 +
        android:layout_alignParentLeft="true"
 +
        android:layout_alignParentStart="true"
 +
        android:layout_marginLeft="13dp"
 +
        android:layout_marginStart="13dp"
 +
        android:layout_marginTop="24dp"
 +
        android:id="@+id/buttonPressMe"
 +
        android:onClick="buttonPressMe_OnCLick (MainActivity)" />
 +
</syntaxhighlight>
  
 
==Events==
 
==Events==
Line 44: Line 103:
  
  
 +
==AVD==
 +
 +
==Dog Class in java==
 +
<syntaxhighlight lang="java">
 +
public class Dog {
 +
    public String Name; //Java uses capital S String
 +
    public int Weight;
 +
    public String BarkSound;
 +
 +
    //Constructor
 +
    public Dog()
 +
    {
 +
        this.Name = "fido";
 +
        this.Weight = 1;
 +
        this.BarkSound = "woof";
 +
    }
 +
 +
    public void Eat()
 +
    {
 +
        this.Weight++;
 +
    }
 +
    public void Poop()
 +
    {
 +
        this.Weight--;
 +
    }
 +
 +
    public String About()
 +
    {
 +
        //Java string.format is similar to c# but used %s for string substitution
 +
        return String.format("Hello my name is %s. I weigh %s lbs",
 +
                this.Name, this.Weight);
 +
    }
 +
}
 +
</syntaxhighlight>
 +
 +
=In Class Demo=
 +
*Get and install Android Studio this demo uses 2.2 https://developer.android.com/sdk/installing/studio.html
 +
*Start Android Studio
 +
*Select Configure
 +
[[File:AndroidStudioConfigure.png]]
 +
*Select Android SDK Manager
 +
[[File:AndroidStudioSDKManager.png]]
 +
*Make sure you have a current SDK for this Demo we will use 24
 +
[[File:AndroidSDKManagerCurrentVersion.PNG|Alt]]
 +
*Go back to the main menu and select New Project
 +
[[File:AndroidStudioNewProject.PNG|Alt]]
 +
*Name the Project OOPDog and select Next
 +
[[File:AnroidStudioConfigureNewProject.PNG|Alt]]
 +
*Select a Minimum SDK for this demo we will use API15 : IceCreamSandwich
 +
[[File:AnroidStudioConfigureNewProjectSDK.PNG|Alt]]
 +
*Select Blank Activity for the Project template
 +
[[File:AndroidStudioBlankActivity.PNG|Alt]]
 +
*The defaults are fine for the activity name select next
 +
[[File:AnroidStudioNewProjectAcvtivity.PNG|Alt]]
 +
 +
*After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project
 +
[[File:AndroidStudioShowOpenMyActivity.png|Alt]]
 +
*Add Dog class
 +
[[File:AndroidStudioNewClass.png|Alt]]
 +
*Name the class Dog
 +
[[File:AndroidStudioNewClassName.PNG|Alt]]
 +
 +
*Here is the c# dog class we have been using we need to change it a bit
 +
[[Android Studio CSharpDog Code]]
 +
 +
[[File:AndroidStudioCSharpDog.PNG|Alt]]
  
<html>
+
*In Java [[Android Studio JavaDog]]
<script type='text/javascript' src='http://iam.colum.edu/videotutorials/mediaplayer-5.2/swfobject.js'></script>
+
[[File:AndroidStudioJavaDog.PNG|Alt]]
<div id='mediaspace2'>This text will be replaced</div>
 
<script type='text/javascript'>
 
var so = new SWFObject('http://iam.colum.edu/videotutorials/mediaplayer-5.2/player.swf','mpl','800','600','9');so.addParam('allowfullscreen','true')
 
;so.addParam('allowscriptaccess','always');
 
so.addParam('wmode','opaque');
 
so.addVariable('file','http://iam.colum.edu/screenz/Video_Tutorials/Android%20Basics/Android%20Basics.mp4');
 
so.write('mediaspace2');
 
</script>
 
</html>
 

Latest revision as of 19:40, 8 November 2016


Android Basics

Basics

  • src folder containing all the source
  • res folder containing all the resources

folder hierarchy explained http://developer.android.com/tools/projects/index.html

First app demo http://developer.android.com/training/basics/firstapp/running-app.html

App lifecycle http://developer.android.com/guide/components/activities.html

activity_lifecycle.png

Resources

No DPI or PPI Andoid uses dp density independent pixels or sp scale interdependent pixels http://developer.android.com/guide/topics/resources/more-resources.html#Dimension

also see supporting multiple screens http://developer.android.com/guide/practices/screens_support.html

Activities

Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle

Get an instance of an object from the R class

/** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        //Get the Button and the TextView from the Resource class
        Button btn = (Button)this.findViewById(R.id.button1); //needs import android.widget.Button;

        //Final in java can only be initialized once this is necessary to for use in inner method
        final TextView tv = (TextView)this.findViewById(R.id.textView1);  //needs import android.widget.TextView;
        String s = "hello";
        tv.setText(s);
    }
notice the cast to the type also notice that the TextView is marked as final 
this is so that we can use it in an inner method

handle a click event

btn.setOnClickListener(new View.OnClickListener() {
			
			@Override
			public void onClick(View v) {
				// TODO Auto-generated method stub
				tv.setText(d.About());
			}
		});

We can also do this without the inner method by declaring a click method in the class

public void buttonPressMe_OnCLick(View v)
    {
        TextView tv = (TextView)this.findViewById(R.id.textView2);
        tv.setText("Hello From Button!!");
    }

Then we can set the click handler in the layout xml in out case acivity_main.xml

<Button
        android:text="Press Me"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@+id/textView"
        android:layout_alignParentLeft="true"
        android:layout_alignParentStart="true"
        android:layout_marginLeft="13dp"
        android:layout_marginStart="13dp"
        android:layout_marginTop="24dp"
        android:id="@+id/buttonPressMe"
        android:onClick="buttonPressMe_OnCLick (MainActivity)" />

Events

Lots more good reading http://developer.android.com/guide/topics/fundamentals.html


AVD

Dog Class in java

public class Dog {
    public String Name; //Java uses capital S String
    public int Weight;
    public String BarkSound;

    //Constructor
    public Dog()
    {
        this.Name = "fido";
        this.Weight = 1;
        this.BarkSound = "woof";
    }

    public void Eat()
    {
        this.Weight++;
    }
    public void Poop()
    {
        this.Weight--;
    }

    public String About()
    {
        //Java string.format is similar to c# but used %s for string substitution
        return String.format("Hello my name is %s. I weigh %s lbs",
                this.Name, this.Weight);
    }
}

In Class Demo

AndroidStudioConfigure.png

  • Select Android SDK Manager

AndroidStudioSDKManager.png

  • Make sure you have a current SDK for this Demo we will use 24

Alt

  • Go back to the main menu and select New Project

Alt

  • Name the Project OOPDog and select Next

Alt

  • Select a Minimum SDK for this demo we will use API15 : IceCreamSandwich

Alt

  • Select Blank Activity for the Project template

Alt

  • The defaults are fine for the activity name select next

Alt

  • After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project

Alt

  • Add Dog class

Alt

  • Name the class Dog

Alt

  • Here is the c# dog class we have been using we need to change it a bit

Android Studio CSharpDog Code

Alt

Alt