Difference between revisions of "Basic Android"

esse quam videri
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(In Class Demo=)
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=In Class Demo==
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=In Class Demo=
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*Get and install Android Studio this demo uses .086 https://developer.android.com/sdk/installing/studio.html
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*Start Android Studio
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*Select Configure{{AndroidStudioConfigure.png|Alt}}
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*Select Android SDK Manager{{AndroidStudioSDKManager.png|Alt}}
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*Make sure you have a current SDK for this Demo we will use 23.05 {{AndroidSDKManagerCurrentVersion.PNG|Alt}}
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*Go back to the main menu and select New Project{{AndroidStudioNewProject.PNG|Alt}}
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*Name the Project OOPDog and select Next{{AnroidStudioConfigureNewProject.PNG|Alt}}
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*Select a Minimum SDK for this demo we will use ASI15 : IceCreamSandwich{{AnroidStudioConfigureNewProjectSDK.PNG|Alt}}
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*Select Blank Activity for the Project template{{AndroidStudioBlankActivity.PNG|Alt}}
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*The defaults are fine for the activity name select next{{AnroidStudioNewProjectAcvtivity.PNG|Alt}}
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*After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project {{AndroidStudioShowOpenMyActivity.png|Alt}}
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*Add Dog class {{AndroidStudioNewClass.png|Alt}}
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*Name the class Dog {{AndroidStudioNewClassName.PNG|Alt}}
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*Here is the c# dog class we have been using we need to change it a bit [[Android Studio CSharpDog Code]]
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{{AndroidStudioCSharpDog.PNG|Alt}}
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*In Java [[Android Studio JavaDog]]
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{{AndroidStudioJavaDog.PNG|Alt}}

Revision as of 18:03, 10 November 2015


Android Basics

Basics

  • src folder containing all the source
  • res folder containing all the resources

folder hierchy explained @http://developer.android.com/training/basics/firstapp/running-app.html

Resources

No DPI or PPI Andoid uses dp density independent pixels or sp scale interdependent pixels http://developer.android.com/guide/topics/resources/more-resources.html#Dimension

also see supporting multiple screens http://developer.android.com/guide/practices/screens_support.html

Activities

Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle

Get an instance of an object from the R class

<java>/** Called when the activity is first created. */

   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);
       
       //Get the Button and the TextView from the Resource class
       Button btn = (Button)this.findViewById(R.id.button1);
       final TextView tv = (TextView)this.findViewById(R.id.textView1);  
       String s = "hello";
       tv.setText(s);
   }

</java>

notice the cast to the type also notice that the TextView is marked as final 
this is so that we can use it in an inner method

handle a click event <java> btn.setOnClickListener(new View.OnClickListener() {

@Override public void onClick(View v) { // TODO Auto-generated method stub tv.setText(d.About()); } });</java>

Events

Lots more good reading http://developer.android.com/guide/topics/fundamentals.html


AVD

Dog Class in java

public class Dog {

	public String Name;
	public int Weight;
	public String BarkSound;
	
	//Constructor
	public Dog()
	{
		this.Name = "fido";
		this.Weight = 1;
		this.BarkSound = "woof";
	}
	
	public void Eat()
	{
		this.Weight++;
	}
	public void Poop()
	{
		this.Weight--;
	}
	
	public String About()
	{
		return String.format("Hello my name is %s. I weigh %s lbs",	
				this.Name, this.Weight);
	}
	
	
}


In Class Demo

Template:AndroidStudioCSharpDog.PNG

Template:AndroidStudioJavaDog.PNG