Difference between revisions of "Basic Android"

esse quam videri
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[[Category:Tech]]
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[[Category:Tutorial]]
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[[Category:Video Tutorial]]
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=Android Basics=
 
=Android Basics=
  
*Install 32 bit Java JDK http://www.oracle.com/technetwork/java/javase/downloads/index.html
 
  
*App Inventor Pretty basic web interface an blocks editor to build simple android apps http://appinventor.googlelabs.com/about/ <html><img src="http://appinventor.googlelabs.com/static/images/appinventor_logo.gif"></html>
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*Install 32 or 64  bit Java JDK http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html
**Setup App Inventor http://appinventor.googlelabs.com/learn/setup/
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*App Inventor Pretty basic web interface an blocks editor to build simple android apps http://appinventor.mit.edu/about/  
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**Setup App Inventor http://appinventor.mit.edu/
  
 
*Android SDK
 
*Android SDK
 
**http://developer.android.com/sdk/index.html
 
**http://developer.android.com/sdk/index.html
**Install SDK Installer http://developer.android.com/sdk/tools-notes.html
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**Download Android Studio
**Install Eclipse http://www.eclipse.org/downloads/
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**For SDK path we will use c:\user\Android
**Install Eclipse ADT Plugin http://developer.android.com/sdk/eclipse-adt.html#installing
 
  
 
*Android NDK
 
*Android NDK
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==Basics==
 
==Basics==
  
*src folder containg all the source
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*src folder containing all the source
 
*res folder containing all the resources
 
*res folder containing all the resources
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folder hierchy explained @http://developer.android.com/training/basics/firstapp/running-app.html
  
 
==Resources==
 
==Resources==
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Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle
 
Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle
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Get an instance of an object from the R class
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<java>/** Called when the activity is first created. */
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    @Override
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    public void onCreate(Bundle savedInstanceState) {
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        super.onCreate(savedInstanceState);
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        setContentView(R.layout.main);
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        //Get the Button and the TextView from the Resource class
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        Button btn = (Button)this.findViewById(R.id.button1);
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        final TextView tv = (TextView)this.findViewById(R.id.textView1); 
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        String s = "hello";
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        tv.setText(s);
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    }
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</java>
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notice the cast to the type also notice that the TextView is marked as [http://en.wikipedia.org/wiki/Final_%28Java%29 final]
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this is so that we can use it in an inner method
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handle a click event
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<java>
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btn.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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// TODO Auto-generated method stub
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tv.setText(d.About());
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}
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});</java>
  
 
==Events==
 
==Events==
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==AVD==
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==Dog Class in java==
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<pre>
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public class Dog {
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public String Name;
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public int Weight;
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public String BarkSound;
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//Constructor
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public Dog()
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{
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this.Name = "fido";
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this.Weight = 1;
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this.BarkSound = "woof";
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}
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public void Eat()
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{
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this.Weight++;
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}
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public void Poop()
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{
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this.Weight--;
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}
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public String About()
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{
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return String.format("Hello my name is %s. I weigh %s lbs",
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this.Name, this.Weight);
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}
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}
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</pre>
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=In Class Demo=
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*Get and install Android Studio this demo uses .086 https://developer.android.com/sdk/installing/studio.html
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*Start Android Studio
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*Select Configure{{AndroidStudioConfigure.png|Alt}}
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*Select Android SDK Manager{{AndroidStudioSDKManager.png|Alt}}
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*Make sure you have a current SDK for this Demo we will use 23.05 {{AndroidSDKManagerCurrentVersion.PNG|Alt}}
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*Go back to the main menu and select New Project{{AndroidStudioNewProject.PNG|Alt}}
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*Name the Project OOPDog and select Next{{AnroidStudioConfigureNewProject.PNG|Alt}}
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*Select a Minimum SDK for this demo we will use ASI15 : IceCreamSandwich{{AnroidStudioConfigureNewProjectSDK.PNG|Alt}}
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*Select Blank Activity for the Project template{{AndroidStudioBlankActivity.PNG|Alt}}
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*The defaults are fine for the activity name select next{{AnroidStudioNewProjectAcvtivity.PNG|Alt}}
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*After a minute or so you can open the Project window if it isn't already open Att-1 or View/Tool Windows/Project {{AndroidStudioShowOpenMyActivity.png|Alt}}
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*Add Dog class {{AndroidStudioNewClass.png|Alt}}
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*Name the class Dog {{AndroidStudioNewClassName.PNG|Alt}}
  
<html>
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*Here is the c# dog class we have been using we need to change it a bit [[Android Studio CSharpDog Code]]
<script type='text/javascript' src='http://iam.colum.edu/videotutorials/mediaplayer-5.2/swfobject.js'></script>
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{{AndroidStudioCSharpDog.PNG|Alt}}
<div id='mediaspace2'>This text will be replaced</div>
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*In Java [[Android Studio JavaDog]]
<script type='text/javascript'>
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{{AndroidStudioJavaDog.PNG|Alt}}
var so = new SWFObject('http://iam.colum.edu/videotutorials/mediaplayer-5.2/player.swf','mpl','800','600','9');so.addParam('allowfullscreen','true')
 
;so.addParam('allowscriptaccess','always');
 
so.addParam('wmode','opaque');
 
so.addVariable('file','http://iam.colum.edu/screenz/Video_Tutorials/Android%20Basics/Android%20Basics.mp4');
 
so.write('mediaspace2');
 
</script>
 
</html>
 

Revision as of 18:03, 10 November 2015


Android Basics

Basics

  • src folder containing all the source
  • res folder containing all the resources

folder hierchy explained @http://developer.android.com/training/basics/firstapp/running-app.html

Resources

No DPI or PPI Andoid uses dp density independent pixels or sp scale interdependent pixels http://developer.android.com/guide/topics/resources/more-resources.html#Dimension

also see supporting multiple screens http://developer.android.com/guide/practices/screens_support.html

Activities

Activity life cycle http://developer.android.com/guide/topics/fundamentals/activities.html#Lifecycle

Get an instance of an object from the R class

<java>/** Called when the activity is first created. */

   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);
       
       //Get the Button and the TextView from the Resource class
       Button btn = (Button)this.findViewById(R.id.button1);
       final TextView tv = (TextView)this.findViewById(R.id.textView1);  
       String s = "hello";
       tv.setText(s);
   }

</java>

notice the cast to the type also notice that the TextView is marked as final 
this is so that we can use it in an inner method

handle a click event <java> btn.setOnClickListener(new View.OnClickListener() {

@Override public void onClick(View v) { // TODO Auto-generated method stub tv.setText(d.About()); } });</java>

Events

Lots more good reading http://developer.android.com/guide/topics/fundamentals.html


AVD

Dog Class in java

public class Dog {

	public String Name;
	public int Weight;
	public String BarkSound;
	
	//Constructor
	public Dog()
	{
		this.Name = "fido";
		this.Weight = 1;
		this.BarkSound = "woof";
	}
	
	public void Eat()
	{
		this.Weight++;
	}
	public void Poop()
	{
		this.Weight--;
	}
	
	public String About()
	{
		return String.format("Hello my name is %s. I weigh %s lbs",	
				this.Name, this.Weight);
	}
	
	
}


In Class Demo

Template:AndroidStudioCSharpDog.PNG

Template:AndroidStudioJavaDog.PNG