Art and Technology

esse quam videri
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One direction IAM is taking is the closer integration of science and art. We’re looking at new technologies that may or may not involve computers and thinking about ways to use them creatively in an artistic context.

Something we’d like to implement is a closer relationship with Math and Science, both in terms of teaching artists about using the scientific method in their own practice, and in terms of creating work using data as an input. Patrick will talk about that more in a minute.

-To show that art and science are parts of a same culture.

-To create new partnerships between artists and researchers.

Artists have been using data analysis and manipulation in the creation of work for some time.

Virtual Sculpture site [[1]]

Sculpture made with data from beating heart of dog

Mathematics and sculpture [[2]]

  • Philippe Charbonneau
  • Michael Shaw


Virtual sculpture from motion capture data: [[3]]

Motion capture and theater: Virtual Vaudeville, Georgia Tech [[4]]

Motion capture and dance: video based motion capture technology [[5]]

Streaming – bench movie and composite image [[6]]

materials for creation: elwire [[7]]