Difference between revisions of "2019 Manifest Game Challenge"
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=2019 Manifest Game Challenge= | =2019 Manifest Game Challenge= | ||
− | Each year the IAM department hosts a | + | Each year the IAM department hosts a game jam that culminates on Manifest! |
[[File:Jammie.png]] | [[File:Jammie.png]] | ||
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==Important Dates/Times== | ==Important Dates/Times== | ||
===Friday, May 3=== | ===Friday, May 3=== | ||
− | *'''Team sign up deadline:''' | + | *'''Team sign up deadline:''' 3:00 PM (first 4 teams fulfilling requirements will be accepted [[https://forms.gle/FFyBpk5Wgk24T5uf7 sign up form]]) |
− | + | ===Tuesday, May 7=== | |
− | + | The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced. | |
===Friday, May 10=== | ===Friday, May 10=== | ||
*'''Onsite Building:''' 10 AM – 1:45 PM (at least 2 members on site at all times) | *'''Onsite Building:''' 10 AM – 1:45 PM (at least 2 members on site at all times) | ||
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==Overview== | ==Overview== | ||
− | |||
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game. | Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game. | ||
Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes. | Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes. | ||
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===Timeline=== | ===Timeline=== | ||
'''Friday, May 3''' | '''Friday, May 3''' | ||
− | |||
*2:00 PM: Registration deadline | *2:00 PM: Registration deadline | ||
'''Wednesday, May 08''' | '''Wednesday, May 08''' | ||
− | * | + | *The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced. |
'''Friday, May 10''' | '''Friday, May 10''' | ||
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'''Q: Do we all have to work on site?''' | '''Q: Do we all have to work on site?''' | ||
− | A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and | + | A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 1:45 pm on Friday for your team to stay qualified. |
Revision as of 16:46, 16 April 2019
2019 Manifest Game Challenge
Each year the IAM department hosts a game jam that culminates on Manifest!
Important Dates/Times
Friday, May 3
- Team sign up deadline: 3:00 PM (first 4 teams fulfilling requirements will be accepted [sign up form])
Tuesday, May 7
The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
Friday, May 10
- Onsite Building: 10 AM – 1:45 PM (at least 2 members on site at all times)
- Game Finished: 1:45 PM
- Game Presentations: 2:00 PM
- Prizes Announced: 2:30 PM
Overview
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game. Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.
Sign Up
The team leader will need to complete the [sign up form] before Friday, May 3, 2:00 pm.
Rules
General Rules & Regulations:
Failure to meet these rules will result in disqualification
- Teams have no more than 5 members.
- Teams must have a designated Team Leader.
- No purchased assets may be used during the build.
- At least 2 team members must be present on Friday (Manifest) between the hours of 10:00 am and 4:00 pm. Throughout the day team members can swap out as long as at least two are on site.
- The Open Lab will not be available during development.
- All teams will present their game starting at 3:00 PM at Manifest. The first-year student from each team must also be present and explain their contribution to their team’s game.
- All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created by team members earlier as long as the people on the team are the sole creators).
- Team members must wear the IAM Game Challenge T-Shirts on Day of Manifest
Coordinators
- Janell Baxter
- Amanda Peterson
Master of Ceremonies
Brenden Wysocki
Judges
This year's Game Challenge Judges:
- David Antognoli
Judging guidelines
Each game is judged on seven criteria:
- subject matter
- secret theme
- integration of subject matter and secret theme
- functionality
- originality/creativity
- completeness
- fun
Prizes
All team members receive:
- a custom designed t-shirt
Timeline
Friday, May 3
- 2:00 PM: Registration deadline
Wednesday, May 08
- The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
Friday, May 10
- 10:00 AM – 1:45 PM: Onsite build
- 1:45 PM: Games submitted
- 2:00 PM: Game presentations
- 2:30 PM: Awards
The Theme
Two ideas need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.
Subject: TBA
Theme: TBA
Inspiration
Thank You
Big thanks to:
- Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
- IAM Staff, especially Amanda Peterson, Mark Quilhot, and Tim Abel
- IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
- IAM students, especially Claudia J. as designer of this year's t-shirt
FAQ
Q: How many machines can we work on?
A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.
Q: Do we all have to work on site?
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 1:45 pm on Friday for your team to stay qualified.
Q: What technologies can we use?
A: There is no restriction on technology, as long as everything created is original (created by the team members).
History
This annual event started in 2009. Some of the yearly challenges have been documented (see Game Jam).