SD2 Nomad

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aarrarararararrar I'm-a eatin' deer.

Nomad.jpg

Nomad John Gosling and Marvine Reed

In a timeless struggle of Man versus Wild, cut out your place in the world. Hunt for food, craft tools and weapons, or clothes for protection and warmth. Join a tribe, raid others, or work the more dangerous route between fledgling powers on your own.


Player Motivation The player wants to survive in the world; fulfill basic needs (food, water, warmth), survive encounters with hostile creatures and humans, and improve the avatar’s skills, abilities and items. The gameplay experience is extended based on any emergent goals the player sets up for themselves.

Genre Third-Person atmospheric survival game (Action-RPG)

Target Customer RPG fans looking for something different, Action/Survival players, players who enjoyed the open worlds of the Elder Scrolls, survivalists or hunters, Naturalists, “Arty” types

Competition Limited. This genre is fairly untapped save a few very old games in slightly similar veins like Wasteland or The Lost Tribe.

Target Hardware PC/Windows

Design Goals Educational: Survival in the wild, learn tactics and techniques. Rich: A unique experience, full of awe-inspiring sights.

GAME OVERVIEW Exploration Survival Combat Crafting

COMMON QUESTIONS What is the game? Why create this game? Where does the game take place? What do I control, and how? What is the main focus? What’s different?

FEATURE SET

GAMEPLAY

THE GAME WORLD

HIERARCHY OF NEEDS

TRIBAL LEADERSHIP

THE AVATAR

TRIBES

USER INTERFACE

OBJECTS

Goal/Philosophy Exploration To create a wide, open, expansive world in which the core of gameplay is the freedom to pursue the life the player wishes. The player has a wide climate to explore from humid jungles, temperate forests, and frozen mountain peaks. Players will be able to explore farther and more extreme climates as they acquire new skills and items (for example, water stills and skins to travel farther from rivers, or heavy clothing to venture into colder weather).

Survival The player has to fight to fulfill his basic human needs; find water, cook food, build shelter from the elements, create clothing for warmth and protection… All against the whims of nature, violent beasts, or even other humans.

Combat A steady and strategic game in which the player must find traces of animal life, close in while sticking behind cover and in shadows, then take the creature down with quick and targeted strikes, with a variety of weapons.

Crafting Using the elements of the world, the player must utilize resources to construct shelters, traps, weapons, clothing, and a wide assortment of tools to aid in survival.