IAM Recommended Books
From IAMMediaWiki Create Change
[edit] Interactive Media Theory (includes interface design and usability)
Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson ISBN 0684868768
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Swarm Intelligence by James Kennedy and Russell C. Eberhart ISBN 1558605959
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The Humane Interface by Jef Raskin ISBN 0201379376
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper ISBN 0672326140
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Designing Web Usability by Jakob Nielsen ISBN 156205810X
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Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712
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Information Visualization by Colin Ware ISBN 1558608192
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Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482
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Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X
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Hackers & Painters (Hard Cover)
Big Ideas from the Computer Age
By Paul Graham
First Edition May 2004
ISBN 0596006624
http://www.paulgraham.com/hackpaint.html
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[edit] Information Design (Visual) Edward R. Tufte
The Visual Display of Quantitative Information ISBN 0961392142
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Envisioning Information ISBN 0961392118
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Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126
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Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134
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Beautiful Evidence ISBN 0961392177
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[edit] Process and Workflow
Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339
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[edit] Teams & Project Management
Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566
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Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198
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The Usability Engineering Lifecycle by Deborah J. Mayhew ISBN 1558605614
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[edit] Visual Design and Information Visualization
Visual Thinking by Rudolf Arnheim ISBN 0520242262
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Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware ISBN 1558605118
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[edit] Sound
Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning
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Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255
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Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565
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The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008
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[edit] HTML/Web/Interactive
Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer ISBN 0596005253
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Learning XML by Erik T. Ray ISBN 0596004206
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Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville ISBN 0596527349
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The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2007
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Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004
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Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,
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Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders
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[edit] Game Culture
Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362
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Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946
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What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382
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Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631
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Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106
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The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799
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Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X
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From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry
Jenkins
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The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman
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Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray
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The Medium of the Video Game by Mark Wolf
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Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
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Shared Fantasy: Role-playing Games as Social Worlds by Cary Alan Fine
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Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
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Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover)
Publisher: Basic Books (April 2, 2002)
Language: English
ISBN-10: 0465036953
ISBN-13: 978-0465036950
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[edit] Simulation Design
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357
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[edit] Flash & ActionScript
Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527
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ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version) ISBN 059600396X
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[edit] Programming
Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald ISBN 0596102097
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Structured & Object-Oriented Problem Solving Using C++ by Andrew C. Staugaard, Jr. ISBN 0130284513
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Small C++ How to Program by Deitel ISBN 0131857584
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Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra ISBN 0596007124
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SQL Pocket Guide, Second Edition By Jonathan Gennick ISBN 0596526881
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SQL in a Nutshell, Second Edition A Desktop Quick Reference By Kevin Kline With Daniel Kline, Brand Hunt ISBN 0596004818
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Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides ISBN 0201633612
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The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) (Paperback)
by Edward F. Maurina III ISBN 1568812841
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Developing Application Frameworks in .NET by Xin Chen ISBN 1590592883
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AI for Game Developers by David M. Bourg, Glenn Seemann ISBN 0596005555
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Physics for Game Developers by David M Bourg ISBN 0596000065
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Beginning Math and Physics for Game Programmers by Wendy Stahler ISBN 0735713901
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Concise Prelude to Programming: Concepts and Design by Steward Venit ISBN 1576761320
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Problem Solving and Programming Concepts by Maureen Sprankle ISBN 0130482684
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JavaScript: The Definitive Guide, David Flanagan ISBN 0596000480
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Programming Microsoft ADO.NET 2.0 Core Reference, by Dino Esposito ISBN 073562206X
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Refactoring to Patterns (The Addison-Wesley Signature Series) (Hardcover)
by Joshua Kerievsky (Author)
Publisher: Addison-Wesley Professional (August 5, 2004)
Language: English
ISBN 0321213351
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Beginning Database Design (Wrox Beginning Guides) by Gavin Powell ISBN 0764574906
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Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington ISBN 0471781347
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Computer Architecture and Organization: An Integraded Approach by Miles Murdocca and Vincent Heuring, ISBN 9780471733881 Publisher: John Wiley & Sons
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PIC in Practice by D.W. Smith, ISBN 0750648120
Code: The Hidden Language of Computer Hardware and Software by Charles Petzold, ISBN 073940752X
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Computer Systems: A Programmers Perspective by Randal Bryant and David O’Hallaron, ISBN 013034074X
