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Compression is covered in DID, but provide a brief review.
1. lossless 2. lossy
1. .jpg 2. .gif 3. .png
a. DPI
a. Importance of students using own media b. Alternative Sources 1. Creative Commons 2. Open Source 3. Crediting sources c. Copyright Issues
a. Brief history of the Internet b. Internet vs. WWW c. Evolution of markup - where it came from, where it is going. d. Broad context of HTML/XHTML/CSS/XML (how the languages are related and which are used together)
a. Why it is important to author using standard specifications b. Creators of the standards 1. W3C (XHTML, XML, and CSS) c. Validating 1. DTD d. Well-formed
a. WYSIWYG editors (such as Dreamweaver) vs. using a text editor b. Syntax - Basic syntax form <element attribute="value"> </element>, and <element attribute="value" /> 1. entities 2. attributes 3. values 4. Block level vs. in-line 1. DIVs vs. Spans 5. Container (“non-empty”) vs. Non-container (“empty”) tags
a. XHTML – structure (and what that means) b. CSS – presentation (and what that means) c. Reasons why presentation should be separated from structure
a. ECMAscript/JavaScript
a. What they are and how to use them b. Elements 1. Input boxes 2. Check boxes 3. Radio boxes 4. Textarea 5. Select 6. Standard Buttons 1. Submit 2. Reset 7. Graphic Buttons c. Action d. Method 1. Get 2. Post e. adf
a. Anchor tags 1. Linking to an external page 2. Linking within a page b. Absolute vs. relative paths c. Opening a link in a new window or the same window using the target attribute
a. File naming (and naming conventions) b. Directory structures (examples of ways in which to structure a directory)
a. Server-side vs. client-side scripting
a. Ways in which CSS can be used 1. In-line 2. Embedded 3. Linked (External) 4. Import* (support issues still remain with Import) b. Style Rules 1. Selector 2. Declaration 1. Property 2. Value c. IDs vs. classes d. Box Model 1. content 2. padding 3. border 4. margin e. Positioning 1. Normal Flow 2. Static 3. Relative 4. Absolute 5. Float 6. Multiple columns (2 and 3 column layouts) 7. Clear 8. Z-index 9. Overlapping elements
a. XML declaration b. Comment c. Root element d. Node e. Child node
a. Rollovers
a. Definition b. Components 1. Organization 2. Labeling 3. Navigation Systems 1. Global Navigation 2. Local Navigation 3. Contextual Navigation 4. Searching c. Orientation 1. Where am I? 2. Where can I go? 3. Where have I been? d. User Centered Design 1. Basic steps in user centered design 2. Rapid prototyping with paper 3. User testing e. Supplemental Navigation Systems 1. Sitemaps 2. Indexes 3. Guides f. Iterative Design (Paper > Functional > Version 1 > Version 2 > etc) g. Wayfinding
a. Levels of Interactivity 1. Access to content 2. Chooosing path through content 3. Environmental changes b. Design strategies
a. Scope b. Research c. Proposals d. Documentation e. Project management f. Asset management g. Time management h. Prototypes (paper mockups, sketches, models) i. Iterative design (versioning) j. Goal Oriented Media
Example class structures, projects and assignments: http://imamp.colum.edu/mediawiki/index.php/Authoring_Interactive_Media
Vocabulary is at: http://imamp.colum.edu/mediawiki/index.php/Authoring_Interactive_Media_Vocabulary