http://imamp.colum.edu/mediawiki/api.php?action=feedcontributions&user=Robert.Banks&feedformat=atom IAM MediaWiki - User contributions [en] 2024-03-29T08:48:59Z User contributions MediaWiki 1.28.0 http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12793 SD2 Chicago Dusk 2008-10-28T21:03:34Z <p>Robert.Banks: </p> <hr /> <div>[[Image:ChicagoDusk.jpg]]<br /> <br /> By Scott Hacker and Robert Banks<br /> <br /> '''High Concept'''<br /> <br /> Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.<br /> <br /> '''Features'''<br /> <br /> * You are the Commanding Officer. You represent the gov’t<br /> * Monitor/control public opinion<br /> * Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders<br /> * Manage resources and “hot zones”<br /> * Able to chose between lethal and nonlethal actions<br /> <br /> <br /> '''Overview'''<br /> <br /> * Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.<br /> <br /> * Genre: This game is a military logistics and resource management simulation<br /> <br /> * License: none<br /> <br /> * Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations<br /> <br /> * Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.<br /> <br /> * Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.<br /> <br /> * Target Hardware: Computer or Mac<br /> <br /> * Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians. <br /> <br /> '''Flowboard'''<br /> [[image: Flowboard-Chicago Dusk.jpg]]<br /> <br /> Characters for Chicago Dusk<br /> <br /> Military offensive advisor: This character is the main offensive tactical advisor. He is the most aggressive of the advisors and will push the player to take the most hostile actions. He is not an evil, or even bad, man. His goal is to see Chicago return to government control. If too much collateral damage is done, he will yell at the player. This advisor, though, has the highest tolerance for civilian death and collateral damage.<br /> <br /> Military Defense Advisor: This character is the main defense advisor. He will tell the player where the player should try to defend next, and what areas are getting ready to become hot zones. This character will also advise the player of which kind of non-lethal methods would be the most effective. This character will also advise the player about what kind of resources the “green zones” need.<br /> <br /> Lower Class Community Leader: This character cares about the people, in particular, the poor people of Chicago. This character will have the least tolerance for civilian death. This character will also always advise the player to choose human life over economic stability.<br /> <br /> Economic Advisor: The Economic Advisor will help the player choose how to spend resources. Will choose economic options at the cost of civilian lives.<br /> <br /> Religious Leader: This character will help the player keep the people in the green zones calm. If this character is angered, (through too much collateral damage/civilian death) this character can preach against the player and cause civil unrest. The Religious Leader has the lowest tolerance for civilian death.<br /> <br /> Upper Class Community Leader: This character will push for the richest parts of Chicago to be saved first. He has the lowest tolerance for collateral damage in the “nice” neighborhoods of Chicago, but will push for the more aggressive tactics in the poor sections.<br /> <br /> Variables:<br /> Hot Zones: These are the zones that are not controlled by the player.<br /> <br /> Green Zones: These are the zones that are controlled by the player.<br /> <br /> Supplies: This would be ammo, gas, ect.<br /> <br /> Water: This controls whether or not the player can keep hold of the zones.<br /> <br /> Food: This controls whether or not the player can keep hold of the zones.<br /> <br /> Troops: This controls whether or not the player can keep hold of the zones.<br /> <br /> Public Opinion: This is the end game variable. If the opinion is too low, game over. <br /> <br /> Civilian Death: This affects Public Opinion and the Advisors Opinion.<br /> <br /> Collateral Damage: This affects Public Opinion and Advisors Opinion.<br /> <br /> Advisors Opinion: This variable controls what the Advisors think about the player.</div> Robert.Banks http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12790 SD2 Chicago Dusk 2008-10-28T20:17:34Z <p>Robert.Banks: </p> <hr /> <div>[[Image:ChicagoDusk.jpg]]<br /> <br /> By Scott Hacker and Robert Banks<br /> <br /> '''High Concept'''<br /> <br /> Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.<br /> <br /> '''Features'''<br /> <br /> * You are the Commanding Officer. You represent the gov’t<br /> * Monitor/control public opinion<br /> * Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders<br /> * Manage resources and “hot zones”<br /> * Able to chose between lethal and nonlethal actions<br /> <br /> <br /> '''Overview'''<br /> <br /> * Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.<br /> <br /> * Genre: This game is a military logistics and resource management simulation<br /> <br /> * License: none<br /> <br /> * Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations<br /> <br /> * Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.<br /> <br /> * Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.<br /> <br /> * Target Hardware: Computer or Mac<br /> <br /> * Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians. <br /> <br /> '''Flowboard'''<br /> [[image: Flowboard-Chicago Dusk.jpg]]<br /> <br /> Characters for Chicago Dusk<br /> <br /> Military offensive advisor: This character is the main offensive tactical advisor. He is the most aggressive of the advisors and will push the player to take the most hostile actions. He is not an evil, or even bad, man. His goal is to see Chicago return to government control. If too much collateral damage is done, he will yell at the player. This advisor, though, has the highest tolerance for civilian death and collateral damage.<br /> <br /> Military Defense Advisor: This character is the main defense advisor. He will tell the player where the player should try to defend next, and what areas are getting ready to become hot zones. This character will also advise the player of which kind of non-lethal methods would be the most effective. This character will also advise the player about what kind of resources the “green zones” need.<br /> <br /> Lower Class Community Leader: This character cares about the people, in particular, the poor people of Chicago. This character will have the least tolerance for civilian death. This character will also always advise the player to choose human life over economic stability.<br /> <br /> Economic Advisor: The Economic Advisor will help the player choose how to spend resources. Will choose economic options at the cost of civilian lives.<br /> <br /> Religious Leader: This character will help the player keep the people in the green zones calm. If this character is angered, (through too much collateral damage/civilian death) this character can preach against the player and cause civil unrest. The Religious Leader has the lowest tolerance for civilian death.<br /> <br /> Upper Class Community Leader: This character will push for the richest parts of Chicago to be saved first. He has the lowest tolerance for collateral damage in the “nice” neighborhoods of Chicago, but will push for the more aggressive tactics in the poor sections.</div> Robert.Banks http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12760 SD2 Chicago Dusk 2008-10-27T03:30:01Z <p>Robert.Banks: </p> <hr /> <div>[[Image:ChicagoDusk.jpg]]<br /> <br /> By Scott Hacker and Robert Banks<br /> <br /> '''High Concept'''<br /> <br /> Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.<br /> <br /> '''Features'''<br /> <br /> * You are the Commanding Officer. You represent the gov’t<br /> * Monitor/control public opinion<br /> * Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders<br /> * Manage resources and “hot zones”<br /> * Able to chose between lethal and nonlethal actions<br /> <br /> <br /> '''Overview'''<br /> <br /> * Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.<br /> <br /> * Genre: This game is a military logistics and resource management simulation<br /> <br /> * License: none<br /> <br /> * Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations<br /> <br /> * Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.<br /> <br /> * Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.<br /> <br /> * Target Hardware: Computer or Mac<br /> <br /> * Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians. <br /> <br /> '''Flowboard'''<br /> [[image: Flowboard-Chicago Dusk.jpg]]<br /> <br /> Characters for Chicago Dusk<br /> <br /> Military offensive advisor: This character is the main offensive tactical advisor. He is the most aggressive of the advisors and will push the player to take the most hostile actions. He is not an evil, or even bad, man. His goal is to see Chicago return to government control. If too much collateral damage is done, he will yell at the player. This advisor, though, has the highest tolerance for civilian death and collateral damage.<br /> <br /> Military Defense Advisor: This character is the main defense advisor. He will tell the player where the player should try to defend next, and what areas are getting ready to become hot zones. This character will also advise the player of which kind of non-lethal methods would be the most effective. This character will also advise the player about what kind of resources the “green zones” need.<br /> <br /> Lower Class Community Leader: This character cares about the people, in particular, the poor people of Chicago. This character will have the least tolerance for civilian death. This character will also always advise the player to choose human life over economic stability.<br /> <br /> Economic Advisor: The Economic Advisor will help the player choose how to spend resources.</div> Robert.Banks http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12596 SD2 Chicago Dusk 2008-10-21T21:10:45Z <p>Robert.Banks: </p> <hr /> <div>[[Image:ChicagoDusk.jpg]]<br /> <br /> By Scott Hacker and Robert Banks<br /> <br /> '''High Concept'''<br /> <br /> Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.<br /> <br /> '''Features'''<br /> <br /> * You are the Commanding Officer. You represent the gov’t<br /> * Monitor/control public opinion<br /> * Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders<br /> * Manage resources and “hot zones”<br /> * Able to chose between lethal and nonlethal actions<br /> <br /> <br /> '''Overview'''<br /> <br /> * Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.<br /> <br /> * Genre: This game is a military logistics and resource management simulation<br /> <br /> * License: none<br /> <br /> * Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations<br /> <br /> * Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.<br /> <br /> * Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.<br /> <br /> * Target Hardware: Computer or Mac<br /> <br /> * Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians. <br /> <br /> '''Flowboard'''<br /> [[image: Flowboard-Chicago Dusk.jpg]]<br /> <br /> '''Explanation of flowboard:'''</div> Robert.Banks http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12351 SD2 Chicago Dusk 2008-10-14T21:48:31Z <p>Robert.Banks: </p> <hr /> <div>'''Chicago Dusk'''<br /> <br /> <br /> Chicago burns, and its people are rioting. Martial law is now the rule of the land. You are in charge of bringing order back to the broken city. Take command, and turn the tides of chaos.<br /> <br /> Features<br /> • You are the CO. You represent the gov’t<br /> • Monitor/control public opinion<br /> • Form a team to help you by choosing from community leaders, police, pmc’s, military, religious, and business leaders<br /> • Manage resources and “hot zones”<br /> • Able to chose between lethal and nonlethal actions<br /> Overview<br /> <br /> • Player Motivation: The player plays as the Commanding Officer for the army that is in charge of Chicago during the uprising. The player must quell the rebellion while maintaining national public approval.<br /> <br /> • Genre: This game is a military logistics and resource management simulation<br /> <br /> • License: none<br /> <br /> • Target Customer: Serious gamers and the military. The kind of people that would play difficult resource and tactics simulations<br /> <br /> • Competition: None that can be thought of. This game would be made on commission by the US gov’t and later made into a serious simulation sim.<br /> <br /> • Unique selling points: Public approval will dictate how much resources that you get and will also determine whether or not the player loses. If public approval drops too far, other cities might revolt.<br /> <br /> • Target Hardware: Computer or Mac<br /> <br /> • Design Goals: We are making a realistic, challenging simulation that will convey the experience of trying to manage a major US city that is rioting. The player will do this through resource management, while trying to retake “hot zones”, protect “green zones”, and rescue peaceful civilians. <br /> <br /> [[image: Flowboard-Chicago Dusk.jpg]]</div> Robert.Banks http://imamp.colum.edu/mediawiki/index.php?title=SD2_Chicago_Dusk&diff=12347 SD2 Chicago Dusk 2008-10-14T21:45:57Z <p>Robert.Banks: testing</p> <hr /> <div>Testing</div> Robert.Banks