Abstraction in the video game response.

Posted by & filed under Interaction Design, Old, Paper1, Paper2, Reading Response.

With the shift in realism in modern games, many have focused on graphics rather than gameplay or storyline. This can change how the payer interacts with the game, whether it be directly, or through an avatar(the complexity of either process also increasing as time went on). As games survived the crash in 1984, developers began to look at how to make their game different enough to be interesting, ending the long procession of breakout and tetris clones. The type of gameplay now classifies a game, and although graphics are still a major selling point, it isn’t enough for some. Just because it looks good, doesn’t mean I’ll ever get a Tiger Woods golf game.

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