Muramasa: The Demon Blade Pt. 1

From the initial introduction screen of Muramasa: The Demon Blade, players are presented with beautiful landscape backgrounds and vibrant colors.  Muramasa: The Demon Blade uses 2D art to the maximum.  It may possibly be the most beautiful 2D art I have witnessed in a game.  The art is also very effective in the gameplay.  In addition, the music fits the imagery quite well.  For example, when the sun sets and the moon rises, creepy, chilling music plays in the background.

The game also supports multiple control systems (WiiMote & Nunchuk, Classic Controller, or Nintendo GameCube controller), which I highly appreciate.  I actually just played on my WiiMote and Nunchuk so I could compare to it to the controls of Epic Mickey.  It was such a relief to regain control power.  This game allows players to control with so much ease!  As of now, I don’t feel like I had to do extra physical motion.  In fact, I was surprised how little I had to do to achieve desired results.  I will talk about this in more detail as I play the game more.

At the beginning, Muramasa: The Demon Blade allows the player to choose their level of difficulty and the character they want to play: Momohime or Kisuke.  These two characters have different storylines so they travel in opposite directions.  Momohime is the Princess of Naruki.  She gets possessed by Jinkuro, a demon.  Her soul gets taken by a monk as a threat to Jinkuro.  When Momohime’s soul gets destroyed, her body will vanish and Jinkuro will no longer have a physical form.  Kisuke is a ninja who has lost his memory.  He’s constantly chased after for commiting a crime he does not remember.  The only way out is by finding a specific katana.

All in all, I look forward to playing this game, especially since I waited over a week for it to come in the mail.  It’s not always good to judge a book or anything by its cover, but I just wanted to give credit to Muramasa’s cover artist.  The cover consists of very vibrant colors, much like the game.  Inside, there’s a thick instruction booklet, which is quite rare in recent games.  I actually took my time to flip through it.


Post Author: lila.chiu

I'm majoring in Game Design @ Columbia College! I love playing games, randomly doodling, and being silly!

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