Paper II

Troy Milnes


Game Culture

Video games are a great way to teach people about a subject within an average school.  A game is a human experience that has rules and guidelines that allow the player to experience a gratification after going through a hardship within the game world.  Games allow players to use trial and error in order to learn the task that has been presented to them.  They are also a great way for people to remember the material that they just learned.  Gamers can easily tell people when they have to duck and roll at a certain part of the game than they can tell you a historical date they learned in history class.  In ten years from now people will start to use video games as a way to teach children life lessons.  Video games will allow people to see an alternate reality of a lost lover or teach people how to become a good lawyer.  By the means of a game people will be able to learn how to become excellent at any skill they choose.

Video games in the near future will be able to help people learn in an easier fashion than the regular method of educating students.  A student will be able  to easily find out what equation can do what if they can repeat the equation without the pressures of school.  If a game can  incorporate mathematics into its algorithmic process, then the player will be able to learn the equations with ease.  For instance in a game called Math Blaster the player is constantly stimulated with mathematical equations that allow the player to solve them in fun and inviting situations that allow the player to become immersed into the world of that game.  The game has a sequence in which players must shoot lasers at the correct numbers that help solve the equation that was presented to a player and allows the space ship to fly faster.  Later down the road, games might be able to make it quite easy to integrate mathematical equations into their game play in which the player does not even know they are learning.  For instance games will get to a point in which virtual reality exists.  Since it is virtual, but still life-like, there is no consequences in the real world for the player.  The player would be able make any decision they would like as many times as they would like without causing harm to themselves or others.  Say the player wanted to throw a ball to another player, in order for them to do this they must mathematically equate how hard, high, and far to throw the ball.  They might miss a few times, but eventually the player will be able to hit their mark every time.  At the end of the process of throwing the ball the player would be given their stats of how hard, high and far they threw it regardless of them missing or not.  This allows the player to think about the physics and mathematics involved in throwing a ball.  This could be applied to an office job or technical job.

Gamification is the act of taking a tedious activity and adding a game like feature to it in order for people to do the activity.  For instance, in order for someone in an accounting career to get a certain amount of numbers out for the company, the manager might issue badges for getting that amount of numbers out in a certain week.  Although gamification is happening now in schools, they are not using this process to its fullest.  In later years, though, gamification will become a prime vessel in the ways of education.  The classrooms might not have video games in their classroom that they can play all of the time, but the classroom will have objectives that the class can participate in.  For instance, instead of the teachers assigning the math problems for homework the teacher will be able to give rewards out to students who have done a ceratain amount of math problems within that week.  This will help students learn math problems with ease because of the behavior modification from math problems in the classroom being gamified.  Another example is to read a history book within a certain amount of time, such as reading three chapters in a week and then getting a medal or a badge that a student can use to buy from a school store.  This process will eventually be digitized and students will be able to see their progress from facebook or even their mobile devices.  Students can then learn their material quickly and have fun while doing their assignments.

Video games in future years will not be constrained to just teaching academic lessons.  They will be able to teach life lessons as well, for instance the simulation of Second Life.  The game allows players to build their own house, build up an economy, and even find relationships.  The game can allow players to make mistakes without any consequences towards their real life.  In ten years from now games will allow players to be in a virtual life connected to their own minds.  Because of this they can use all their senses in a virtual world.  They can feel, touch, smell, and see as if they were going through life in their real bodies, that is they will be able to experience what they experience in the real world without the threat of death.  A game will be made that allows the player to make relationships and teach the horrors and splendors of going through an actual relationship.  When they come out of the game they will be able to take what they have learned in the game and apply it to real life.

The government will start looking at these games and believe they are a way to help teach students about the government and how to better their country.  Since these games are an asset to the country of the United States, the government will use their money to help back individual game developers and make more educational games that will lead to people gaining a better understanding of the world.  Since the government is backing these games, they will not be the best looking games, but they will effectively teach students about how the government works and even how to be a politician.

The technology of making a realistic game to teach the youth how to use an oven or how to be respectable to one another is a very long way away from being reality.  But the games that have been coming out recently and that are currently being created are showing potential of becoming more educational, such as Math Blaster or Mine Craft.  In the next century people will be able to teach their kids with a video game instead of using the conventional ways of learning.  Eventually people will not need a human teacher to educate the youth and instead will rely on the design and technology of video games.  This will help people apply actions that are either too tedious or too dangerous to do in real life.


Post Author: Troy Milnes1

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