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Week 10 RR

November 3rd, 2009 by cranehip

Rodash contends that video games at this point are not aren’t because they do not  “use the fundamentals of gameplay — giving players challenges to work through and choices to make — in entirely new ways” or “embrace the dynamics of failure, tragedy, comedy and romance…enhancing the player’s emotional and intellectual life.”  I guess this is true.  But that’s only if you define art as something that evokes this emotions or desires in the viewer, or participant.

Rodash contributes a lot of artistic value in the weight of the narrative.  Going as far as to say the games with the deepest narrative were the old 80’s text based role playing games.  Having played my fair share of those (Think early eras of Relms of Hell, dreadful adventures where you /open door, /use potion) I disagree.  However, I would say Halo 3 isn’t art, or maybe, it isn’t good art.  There’s no newness that Halo 3 contributed to the first person genre, or even to online play.

A well-written novel is a work of art, Monet splotching lotus flowers on a strip of canvas, Kid Robot’s graphic t-shirts, a photography exhibit in the 623 building, etc… why not a gorgeous video game?

Forget high art and low art.

art [ahrt] -noun
1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

One Response to “Week 10 RR”

  1. _memex_ Says:

    you are defining lower-case art…

    I know it sounds like semantics, but there is a difference between Art and art. I agree that video games can be Art (as I’ll talk about in class), but they must be more than merely aesthetic (as your definition provides).

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