Critical Hit Episode 6 didn’t even put up a fight!
James Mosingo, great friend and talented artist, joins us this week on the show with Joe and John Gosling. James joins in on our discussions of viral marketing techniques (including a deconstruction of EA’s Dante’s Inferno fiasco at San Diego Comic-Con), answers the question “Why do we play bad games?”, and drops some freshness on us with his thoughts on character design.
Oh, and we spend a good deal of time ragging on Dante’s Inferno for some reason.
What are your thoughts on EA’s tactics? What do you think about this new Dante’s Inferno game? What character designs stand out as good/bad to you? Comment and share your thoughts! And to bring back an old habit I need to remember, hit the jump to get a list of the songs I used in this episode’s intro/break/outro.
Feel free to send in thoughts and topics to IAMCritHit@gmail.com, as well. We’re eager for your feedback!
PS: I’m not sure how many times we say the words “Dante” or “Breasts”. Someone should count.
PPS: As much as we give Kotaku’s editors a few jabs in this episode, we use their services a LOT in this show’s creation. Head over to Kotaku.com and see where we get the majority of our breaking stories from.
…so I’ve been watching a lot of Berserk lately, bite me.