Super Punch-out!! and why it’s awesome
Tuesday, March 31st, 2009In anticipation for the upcoming Punch-Out!! Wii game, IGN posted a review of Super Punch-Out!! for the Wii Virtual Console. I’m extremely leery about this new Punch-Out!! game; the core gameplay aspects of the first two Punch-Out!! games have long since been forsaken, especially by Nintendo. Punch-Out!! on the NES and its SNES sequel Super Punch-Out!! were both amazing games, due largely in part to the intense reaction time and pattern recognition necessary to defeating each opponent. Reflexive responses and pattern memorization have fallen out of popularity in most video games these days, which is unfortunate. Games today are praised for the amount of options available to the player – a concept in direct opposition to games that stress pattern recognition. Where Fable II and Fallout 3 boast a vast array of options to tackle any given scenario, older games like Punch-Out!! or Contra demand that the player follow a specific and difficult path, often coming down to an exact pixel in spacing or a split-second in timing, clearly limiting the options a player has in order to progress. And yet it made Super Punch-Out!! a fantastic game, and in IGN’s review (evaluated by today’s standards) the game received an 8 out of 10. Clearly, quick response time and pattern recognition still have a place in the hearts of gamers. Hopefully, the forthcoming Punch-Out!! sequel will embrace the tried-and-true methods of its predecessors, and even more hopefully, perhaps other games will follow suit.


















