I found this at Ars Technica’s page, and followed it to Microsoft’s press release. Uh oh. By the looks of it, Microsoft has another Xbox 360 dashboard in the works. Unless this new one is a whole lot faster than the current one, then I can’t say I’m impressed. From the looks of things, it [...]
Posts Categorized: Interaction Design
It’s getting there
It’s not to say whether game designers, and story writers will get it right, because they have it right they just ain’t got it the way they want it. This is not to say that it is impossible but to produce the kind of games that the game industry wants it has to be a [...]
Story Motion Reading Response
The Chapter in the Game Design Reader on Interactive Narrative was almost impossible to read, until it made sense to me. Narratives the Story carries the game along the choices you no matter what does not change the story or the ending for that matter, as well as the in-between. The same can be said [...]