In a video game, characters and objects that players can interact with are indicated by various symbols. For instance, in open world games like Final Fantasy and Infamous, characters would be illuminated somehow, or a symbol like a thought bubble or diamond will appear over their head to signal to players they can interact with […]
Lauren Johnson’s Rapid Paper Prototyping Saturday, November 2, 2013 at SketchCamp Paper prototyping is an excellent tool for iterating through ideas and getting them in front of an audience for testing as quickly as possible. Using paper and pencil as a medium, paper prototyping can be done efficiently and with minimal budgeting. This talk […]
Talk by Russ Unger, Experience Design Director at GE Capitol and coauthor of A Project Guide to UX Design, Speaker Camp, and Designing the Conversation.
Thursday, October 10th at 6:00 pm, 916 S. Wabash, room 150, No RSVP needed – Open to the public