I realized something.
Tuesday, October 20th, 2009As I navigated the Blade Runner-like cyber city Insilico, it struck me.
I was using stairs and ramps as second nature, through the interface. I was able to make decisoons on how to move through the world without ever feeling the familiar disconnect of “I am using a program on my computer, or a game in my console.” It was like I was walking to my own bathroom or kitchen, completely oblivious to the immersion in the world.
As we move through real space, we know the relative position of each step we take. We realize how fast we have to step, to keep balance. At any minute we know exactly how our hands are positioned, and where they are relative to our body. We adjust in such slight ways: a quickening of the pace, a swaying of the arms, or even a gentle shifting of our body weight. It’s incredible, really.
As I move through this virtual space, I know how each step will work from one moment to the next. I have a series of gentle adjustments ready to navigate the pitfalls of the virtual world: Lag, psychics issues and tolerances. I don’t think about the world as a game space, but an place of spatial relationships, much like my house. I see the ramp leading to the Reakt0r night club and I know it well. I walk towards it, adjust for a minor lag, hit it at the perfect angle, adjust once more, and am up it. I don’t think about any of the actions I just did, and I press on.
We’ve reached a day and age where we as humans can interface with a virtual world on such powerful levels. The spatial awareness in a MUD or a MOO is comparable, considering the times. Knowing which pathways took you where in a MUD/MOO felt sexy. It felt damn good to have an awareness of navigating a space the same as we walk around our homes and worlds. And now we have a world like Second Life. But why Second Life? Why not MMOs like Azeroth or Warcraft?
It’s because Second Life is both flawed, and perfect in a way. Hear me out.
Second Life is flawed, thanks to its relatively low-end graphic capabilities, and its reliance on streaming information leading to rampant latency issues. It hiccups often, but more or less runs fine. Its imperfections make it like our own world. We know how to compensate for tripping, for skipping or accidentally encountering an obstacle. Those little adjustments count! They are constant adjustments for life’s unexpected. We do it automatically, and in Second Life, we do it there too. This hits home even harder because Second Life’s “imperfections” are far different, and out number real life’s (barring things like disease and gunshots ending your life, and submitting time stopping and starting and the world teleporting from beneath your feet for Second Life’s troubles.)
Second Life is perfect, because it changes. Humans built Second Life. A free population of them though. The GMs of MMOs have ultimate control, and though the Linden’s rule in SL, they are far from “Creators,” in a physical sense. They govern with absolute rule, but the things that have been built in SL are testament to its inhabitants states of mind. Sci-fi landscapes, galaxies, shacks, castles, caves, night clubs, strip clubs, posh dancing clubs and ballrooms, lakes, rivers, volcanoes, malls, slums, cyberpunk cities, steam punk cities, art galleries. I could go on. The people of SL are creators, just like in real life. We all contribute to the world around us. If we want to make something, we do it. We can buy houses, change them, knock them down. Build businesses, hire employees, fall in love, play games…and strangely enough (in its own fashion,) so does SL.
Alright, some have just pegged me an SL addict. But I can look at SL and see that the people who are addicted to its life-like qualities have reason to be. It’s dangerously similar in many, many ways. And at least I can recognize them. Besides, I’m too busy being addicted to Video Games to care.
So I suppose I concluded this: We have advanced as a species into a new age of technology, that we are able to develop sense of “place” to an previously unthinkable degree of the uncanny. With this, we can look forwards to a future of increasingly incredible moments where the life we live attached to reality is f*cking the life we live attached to the grid.
Amen.
























