Has Second Life lost its appeal?
Saturday, November 21st, 2009I found this article about Second Life via Joystiq. It caught my eye because the BBC was reporting the new happenings of Second Life (or lack thereof), and I didn’t expect a news site like the BBC to write an article about it. Apparently they’ve written quite a few articles about Second Life though, just as many other news outlets have.
I hadn’t even heard of Second Life until a couple of months ago, and I thought that it was created some time in the 90s, but I guess it was created in 2003, according to this article. “Games” like this just don’t catch my attention because I don’t really have any interest in them. However, I think it’s cool that they’re so emergent; they probably attract all the subcultures who aren’t represented in mainstream gaming. I think it serves its purpose well in that respect, but I’m not so sure about the others. I haven’t ever actually played Second Life though, so I can’t be sure.
This article has sort of sparked my interest in it. I would like to try it out at least, just so I know what the gameplay is like and what people are talking about when they refer to Second Life.
I’m glad that I’ve been taking classes in IAM because I feel like I have more respect for all the different types of games people like to play. I used to be hypercritical. I’m admittedly still very critical of FPS’s, but if that’s what people like to play, then that’s what people like to play. My opinion can differ, but I can’t really tell anybody what their favorite genre should be.
I think it’s good to have an open-mind about games or else you’re just going to limit your experiences in the industry.
(For example, there’s this game called Redneck Jamboree. Do I think that there’s any possibility that this is a legitimately good game? Absolutely not. But I feel like it’s my duty to play this game and see just how many stereotypes about rednecks they’ve managed to include. I just can’t bring myself to spend $20 on it.)
As a journalism major, I read this article thinking to myself that it would be pretty awesome to get paid to sign up to play Second Life as a correspondent and then report on the happenings in the virtual world. I would like to aspire to do something similar, whether it’s reviews or cultural papers or studies.
Anyway, as a last thought: I don’t think Second Life has lost its appeal as this article has suggested. If it did, their userbase wouldn’t keep increasing. It might just be evolving into something new that some of the companies and other players no longer want to be a part of. What that is, I’m not sure.

















