Posts Categorized: Blog Response

The Cabal response

Posted by & filed under Blog Response, Game Culture Class, Reading Response.

From the featured article the Cabal: Valve’s design process for creating Half-Life, Developers can learn new and innovative ways to make games better.  The team created a game full of unique monsters, captivating levels and more, but it wasn’t fun.   If the challenge wasn’t solved the developer’s way the conflict couldn’t be resolved.  The levels stood [...]

Thesis for Gone Home

Posted by & filed under Blog Response, Game Culture Class.

Based on a set of specific examples it is comfortable to say that the game Gone Home Creates a narrative gaming experience for the player with consecutive affordances and creative uses of symbols.