Video games, barring the most simple early games, have, in general, had some element of persistence. High scores on arcade machines, all-important save files on cartridge games, and save files on memory cards shared between friends, video games’ persistent elements involve some kind of data retention. Modern video games use multiple forms of saved data [...]
Posts Categorized: Paper2
10 years Final Paper_BC Here is the final paper!
In ten years, games will become hyper-advanced replicators of reality. Through the steep advancement of programming and simulation; games will be extremely close to mirroring reality beyond human distinction. Though this may be a scary notion to many people, it will ultimately have many benefits to the contemporary game world and society. By examining current [...]