Whether a game is developed by independent or AAA developer, whether they are of a hardcore or casual nature, whether developed for the console or PC, all games are implicitly expected to provide the same thing to their player; immersion. In discussions of game design, people use the words “immersive” and “quality” interchangeably. Elements in [...]
Posts Categorized: Paper2
The Future of Gender in Video Games
Since it’s inception, the world of video games has long been perceived as being misogynistic culture, catering exclusively to males. Aided by games centered around overly muscular and masculine characters like Duke Nukem, this perception pervades in our society and even in the gaming community. This image has been shifting in recent years as the [...]
10 Years And Persistent
Video games, barring the most simple early games, have, in general, had some element of persistence. High scores on arcade machines, all-important save files on cartridge games, and save files on memory cards shared between friends, video games’ persistent elements involve some kind of data retention. Modern video games use multiple forms of saved data [...]