Posts Categorized: Reading Response

The Cabal Process

Posted by & filed under Game Culture Class, Reading Response.

I’ve never played Half-Life but reading the article, “The Cabal: Valve’s Process for Creating Half-Life” makes me want to play it. Written by Ken Birdwell, the article discusses how Valve formed small teams or “cabals” to redesign a mediocre version of Half-Life into the award magnet it ultimately became. I think their “Cabal process” should [...]

El Cabal

Posted by & filed under Game Culture Class, Reading Response.

I though this article was “interesting”, but also that it was a really cool look into the design process of Half Life and how different it was. It did not seem, to me, to be a very traditional way to make a game. Essentially, it was like the editing the rough draft and hoping to make it [...]

Important Takeaways from “The Cabal”

Posted by & filed under Game Culture Class, Reading Response.

Reading the article “The Cabal” by a senior Valve developer left me with a few important details to consider when making a game.  The first that I came across was player acknowledgement.  The writer highlights how the game at the start was “not fun”, and there was a serious lack of acknowledgement, and other characters [...]