Development Intern- Chicago House and Social Service Agency

Posted by & filed under Internship Opportunities.

Chicago House and Social Service Agency

 
POSITION TITLE:  Development Intern

 
PAY RANGE/GRADE: Extracurricular Internship

 

Description of Opportunity: Recently, Chicago House developed a Digital Marketing Strategy with the goal of adapting to a more planned out approach to the use of social media to promote the work of the organization. Our Communications Intern will be specifically working on helping to implement this new strategy. Projects will include: maintaining a blog for the agency website; writing and distributing monthly newsletters to donors and volunteers;  updating and maintenance of agency website; and assorted project related to the strategic plan and the intern’s academic interests.

 

In order to successfully complete the projects listed above, the intern will have the opportunity to conduct interviews with staff and clients who are participating in agency programming. If time allows, the intern may be involved in simple video production and editing for incorporation into our social media channels. Finally, the intern will also be involved in an array of fundraising activities as a member of the Development Department of Chicago House and Social Service Agency.

 
SUMMARY: Implement agency digital communications and support the general development of Chicago House.

 
DUTIES/RESPONSIBILITIES:

 

Maintain and update the Chicago House website, as needed.

 

Coordinate the writing and publishing of the agency newsletter, including conducting staff interviews and cultivating guest writers.

 

Maintain agency social media accounts in line with the agency Digital Marketing Strategy.

 

Produce and maintain a library of video clips featuring the activities of the agency for use on the website and social media outlets.

 

Meet with the Data and Communications Coordinator for supervision weekly.

 

Other duties that relate to development, as assigned.

 
REQUIREMENTS/QUALIFICATIONS:

 

Interest in public health, policy, or related field required

 

Strong attention to detail and the ability to establish workload priorities and meet deadlines required

 

Familiarity with HIV disease and LGBTQ community preferred

 

Proficiency with Microsoft Office, WordPress, Facebook, Twitter, and video editing software preferred

 

Demonstrated excellent oral and written communication skills

 
REPORTING RELATIONSHIP: Data and Communications Coordinator

 
CLASSIFICATION STATUS:  Unpaid

 

Date Range: August 25 (flexible)-End of Semester (May extend offer to remain through spring semester, as well)

 

Method of Contact: Email resume and cover letter to Julie Christensen at jchristensen@chicagohouse.org.

 

You may list my name and phone number: 773-248-5200 ext. 202.

 

 

Associate Artist, World – NetherRealm Studios

Posted by & filed under Internship Opportunities, Internships & Jobs, Job Opportunities.

SUMMARY OF POSITION:

 
Netherrealm Studios, a division of WB Games Inc., seeks a World Artist Intern who will be responsible for adjusting and formatting existing and outsourced environmental assets.

 
This person will work closely with the Art Development Director and Lead World Artist, along with the Director of Art to ensure aesthetics quality is kept at the highest-bar bar across all game and cinematic content. This person will be well versed in the game engine and art tools.

 

 
JOB QUALIFICATION STANDARDS

 
Work Experience

 

At least 2-4 years’ experience in the industry

 

At least 1 published games, preferably 360 or PS3

 

Experience with the Unreal Engine, Maya and ZBrush

 

 
Education, Professional Training, Technical Training or Certification

 

B.A. in art or related field or equivalent experience

 

 
Knowledge/Skills

 

At least 2 years experience with Photoshop

 

At least 3 years experience with industry standard 3-D package (Maya preferred)

 

Strong high resolution/low resolution modeling and texturing skills for normal map creation (ZBrush preferred)

 

Solid understanding of material shaders and material expressions

 

Solid experience and understanding of art pipelines on Xbox 360 and/or PS3, and an interest in finding ways to evolve and improve the environmental art creation pipeline.

 

Ability to adapt to new technology.

 

Solid organization skills with adherence to file structures, naming conventions and other established protocols.

 

Excellent ability to self-manage and meet deadlines.

 

Must be able to work well within a team. Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others.

 

Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.

 

Must have an active, passionate interest in current video games to help drive the game to the next level.

 

Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.

 

 

If you are interested in the position, please contact Laura Daniels, External Relations Coordinator for the IAM Department, at Ldaniels@colum.edu

3D Artist/Modeler at ATLATL

Posted by & filed under Internships & Jobs, Job Opportunities.

Position Requested:3D Artist/Modeler

 

Department:VE Experience

 

Status:Full-time

 

Location: Charleston, SC

 

 

Introduction:

Atlatl™ Software is in the process of developing and marketing several Sales Resource Planning (SRP™) applications. “DART™” includes two (2) modules: the Product Configuration Module and the Quote Management Module. “SPEAR™” is a customer relationship management-like application. It utilizes what we call a “Customer Engagement Engine” to help salespeople become more effective and successful.

 

Position Description:

As a 3D Artist/Modeler the qualified candidate will work directly with supervisors, designers, and developers in the support and creation of interactive mobile applications utilizing real time 3D game engine technology.

 

Atlatl offers you:

  • Empowerment – we believe in the power of our people and what they bring to the table.

 

  • Challenge – we believe in pursuing and producing the highest quality of cutting edge technology.

 

  • Excellence in Execution – we believe and thrive on a balance of innovation and production.

 

  • Core Values – we believe strongly in our core values, live them, and grow within them each day.

 

  • Trail Blazers – we believe in being the first to pave the way in our industry and every person on our team is a trail blazer in their own right.

 

Specific Responsibilities: (include but are not limited to)

 

  • The candidate should be experienced in low-poly game asset creation, texture creation, Unity/UDK familiarity and GUI prototyping/design.

 

  • As part of the everyday workflow, the candidate will be required to work with highly complex engineering files that will be re-purposed for use in a real time 3D game environment.

 

  • The candidate will typically work on multiple projects at any given time within a fast paced, business development environment.

 

  • The candidate will, also, assist, mentor and train other employees in the processes and procedures of developmental tasks as necessary.

 

Essential Qualities:

 

  • Must be a highly, self-motivated individual.

 

  • Ability to work independently and achieve results without a lot of supervision.

 

  • Must be able to communicate effectively with a variety of team players.

 

Other Qualifications:

 

  • Intermediate Level Candidate (3 – 5 years core experience).

 

  • Associates, Bachelor’s Degree or relevant years of experience, required.

 

  • Candidate must have a strong design portfolio and/or demo reel demonstrating extensive knowledge working with 3D modeling and animation software such as: 3D Studio max, Maya, etc.

 

  • Candidate must, also, have experience working with Adobe Photoshop. Experience working with ZBrush, Mudbox or Rhino 3D is a plus.

 

  • Familiarity and/or experience with real time 3D development using Unity or UDK is desirable.

 

  • Experience working with engineering files from programs such as: Autocad, Pro Engineer and/or Solid Works is, also, desirable.

 

What does Success Look Like?

 

  • Within the first 30 days,

 

  • Low Poly Proficient: Learn and become proficient in the Low Poly Modeling/Texturing and Unity Import processes established for the Dart Mobile Application project development.

 

  • Technical/Engineering Proficient: Learn and become proficient in the Technical/Engineering model conversion and downsampling processes established for the Dart Mobile Application project development.

 

  • Generalist: Select the Low Poly or Technical/Engineering path as current needs dictate.

 

Within the first 60 days,

 

  • Low Poly Proficient: Begin learning the Technical/Engineering model conversion and downsampling processes established for the Dart Mobile Application project development.

 

  • Technical/Engineering Proficient: Begin learning the Low Poly Modeling/Texturing and Unity Import processes established for the Dart Mobile Application project development.

 

  • Generalist: Select the Low Poly or Technical/Engineering path as current needs dictate.

 

Within the first 90 days,

 

  • Low Poly Proficient: Become proficient in the Technical/Engineering model conversion and downsampling processes established for the Dart Mobile Application project development.

 

  • Technical/Engineering Proficient: Become proficient in the Low Poly Modeling/Texturing and Unity Import processes established for the Dart Mobile Application project development.

 

  • Generalist: Select the Low Poly or Technical/Engineering path as current needs dictate.

 

If you are interested in the position, please contact Laura Daniels, External Relations Coordinator for the IAM department at Ldaniels@colum.edu